Note: This game is also known as - Hoshi no
Kirby
Boss mode:
Successfully complete the game to unlock the "Boss Mode" option at the
mini-game menu.
Extra mode:
Successfully complete adventure mode with a 100% rank to unlock the "Extra
mode" option at the adventure mode menu.
Meta-Knight mode:
Successfully complete extra mode with a 100% rank to unlock the
"Meta-Knight" option at the mini-game menu.
Ball ability:- The Ball ability may seem useless at first glance, as
it is only a form of moving around a level. However, while Kirby is flashing
as a ball, he is invincible and does a ludicrous amount of damage to enemies
in his path. This makes it possible to destroy King Dedede in five hits.
However, you will be vulnerable momentarily when you hit the ground. Jump
into Bosses at such an angle that you will not land \"inside\" them.
Laser ability:- Long distances are your friend. If you keep hurting
yourself with Ball, give Laser a try. It may be weak on Bosses, but as long
as you stay as far away as possible, they cannot harm you. If you want
slightly more muscle at the expense of range, try Cutter.
Defeating Wispy Woods:- Get either Sword/Spark/Fire/Freeze/Ice Kirby,
then stay close to him. He will not attack you there. Keep attacking him and
he will soon be defeated.
Note: You can also use Needle.
Which Powers You Can Use Underwater
Sword: Slash at your foes underwater
Hammer: Break blocks and send a giant hammer upon your foes
Parasol: "Pop" your foes when they hit the top of this umbrella
Random ability - If you successfully inhale two enemies that
give you an ability at the same time, you will be given a chance to select
any ability. However, it is too fast to select from and automatically stops
then gives you a random ability (if you do not press anything).
Defeating Tornado Magician - When facing the Tornado Magician,
stay in the bottom left corner. You will only get about 2 damage from him if
you are skilled. You can deliver a lot of damage when you are barely even
moving.
Get 100% quicker - On every level (not room), there will be at
least one switch to unlock a new part of the area. You will know if you did
not get a switch in that room if the door is red with a yellow star. Most of
the levels guard their switches with things that can only be destroyed with
the "Hammer" ability. You can only see The boss with the brown bullets once;
there are other ways to get Hammer. Very few levels have Bonkers the Monkey
(the Boss that is a monkey with a hammer), and he can give you the needed
ability. First, complete every level and do not pay attention to the switch
at that level if one exists. When you defeat the Nightmare Wizard, there
will be a story about how King Dedede did not want to harm anybody. Then, go
back to level 7-2. There will be a black rectangle with white lines in the
middle at the top. You will go straight to Bonkers, but he will be stronger.
Defeat Bonkers and suck him up. Go back to the levels you did not get
switches on. Note: You may have to go to Bonkers more than once.
Seeing in dark areas - When in the dark areas (where enemies are
nearly, if not completely impossible to see), look for ghosts. If you find
one, copy its ability (Light) and use it. If you cannot find a ghost, tilt
the screen away from you for a similar effect.
Defeat The Wheel - Go to the level that has bombs that fall from
the top. Suck up a bomb up and get Crash. Go to the door, and battle The
Wheel .Before the life meter gets full, use your power. He should have one
hit remaining. Use Mike or Crash on Bosses to lower their life.
Underwater weapons - You can use the sword and hammer
underwater.
The UFO underwater is much slower, but is useful. The sword and hammer just
use the spin when swimming.
Easy lives - If you need a lot of lives for a Boss battle go to
"previous" doors and look for sub-games in other levels. The ranks are as
follows. If you do well, you should get about 18 or 19 lives.
First place: 3 lives
Second place: 2 lives
Third place: 1 life
Fourth place: Nothing
Museum trick - If you you have unlocked all the stages in a
level, try to defeat the Boss. Go to the museum and swallow any enemy if you
do not have an ability yet. Remember to only jump once; jumping twice will
cause Kirby to pop the enemy, then you will have to leave and return again.
Go to the Boss level, and when you enter, press [Selec to throw away the
ability. However, try to make it hit The boss. They will get some damage,
making it easier to defeat them.
Defeating the Bomb Brothers - Use the following trick to defeat
the Bomb Brothers at the same time. Stay in the middle with Spark, Frezze,
and Neddle and hold [B]. Note: If they move on different times, this will
not work.
See Meta-Knight's face - Defeat Meta-Knight, then quickly hit
him. You should see his face. It should look like Kirby's face, only blue.
Level 1: UFO - Get to the point where there is a waterfall with
rocks. You may notice that there is a black hole under the first rock. It is
really a door. Go under the first rock, but do not fall down too far or you
will die. Inside will be a UFO.
Level 1-1: Get Throw - Enter the first level. Jump over the
first beam that you see. There will be another beam coming toward you. When
it is almost to you, suck it up along with the one coming after it. You need
to suck them both up in the same breath. Press [Down] to get your power. Do
not press any buttons to select a power while it is spinning. When it stops
spinning, you should have "Throw". Note: If you accidentally kill the first
beam, go to the right until you can no longer see where beam one was
standing. Then, return to where you started and the first beam should
return.
Level 6-3 - Fight through the first part. Fight Bonkers, open
the gray block, and go to Sir Kirbill. Break the bomb block immediately
underneath. It should be a crack. Go in it. Defeat the sword man, but first
lose your hammer. Quickly suck up the laser ball, then go to the top left
corner where its the darkest and exit. Defeat the flame kid and shoot a
laser to the slant to the top right corner. Quickly get into the cannon and
blast off. The switch is there.
Level 7-2: Extra lives - In level 7-2 (Rainbow Resort stage 2)
in the first room, fly onto the ledge exactly over the door. Fly straight up
to the top of the screen and you should see a black rectangle covered in
vertical lines. Fly in front of it and press [Up] as if it was a door (and
it is). Once inside, you should have skipped a some Bosses and be at Bonkers
the monkey. After defeating the Fire Lion, you will enter a room with five
extra lives.
Level 7-5: Extra lives - In the last area there is a cannon.
Suck up a Blowfire and get the Burning Ability. After that, stand near the
stairs in front of the fuse. Jump and activate burning, causing you to light
the fuse. When you hit something, wait for him to rebound. When he gets
higher from the rebound, press [A] again. Then, jump in the cannon quickly
to get five lives.
Level 7-6: Hidden room - Go to the room with the final door that
ends the level. Do not go through it. Just a little higher than the door you
will see a moon. Go up to it and press [Up] to enter the hidden room.
Cheating Device (System) Codes:
Enable Code (Must Be On) 0000F3FD 000A
100011E6 0007
Infinite Health 32005588 0030
Infinite Lives 32007D48 0009
Invincible 33002182 000A
Unlock All Sub Games 3200E610 0012
<>
1E Enable Code (Must Be On) 0000F3FD 000A 100011E6 0007
Infinite Health 32005588 0030
Infinite Lives 32007D48 0009
Invincible 33002182 000A
Unlock All Sub Games 3200E610 0012
Access All Doors Codes
Level 1 33002384 0006 43002400 0202 00000002 0002
Level 2 33002384 0006 43002406 0202 00000003 0002
Level 3 33002384 0006 4300240E 0202 00000003 0002
Level 4 33002384 0006 43002416 0202 00000003 0002
Level 5 33002384 0006 4300241C 0202 00000003 0002
Level 6 33002384 0006 43002422 0202 00000004 0002
Level 7 33002384 0006 4300242A 0202 00000003 0002
Kirby Copy Modifier Codes [Note 1]
Fire 3300217D 0001
Spark 3300217D 0002
Cutter 3300217D 0003
Sword 3300217D 0004
Burning 3300217D 0005
Laser 3300217D 0006
Mike 3300217D 0007 3300217E 0003
Wheel 3300217D 0008
Hammer 3300217D 0009
Parasol 3300217D 000A
Sleep 3300217D 000B
Needle 3300217D 000C
Ice 3300217D 000D
Freeze 3300217D 000E
Hi-Jump 3300217D 000F
Beam 3300217D 0010
Stone 3300217D 0011
Ball 3300217D 0012
Tornado 3300217D 0013
Crash 3300217D 0014
Light 3300217D 0015
BackDrop 3300217D 0016
Throw 3300217D 0017
U.F.O 3300217D 0018
Star Rod 3300217D 0019 |