Note: This game is also
know as: The Legend of Zelda: A Link to the Past / Zelda no Densetsu
Strongest Sword:
First you must have the master sword tempted by the black smiths. (Your
sword should look red)
Go to the dark world and buy the strongest bomb. Then go to the pyramid and
there should be a part where there is a crack on the pyramid. Explode the
bomb and an entrance should appear. Go inside and throw your sword in the
pond and say to the fairy that you dropped it. She will reward you for being
truthful by giving you the strongest sword.
Sent in by Ringsword
Hidden dungeon - Complete the Four Swords multi-player mode.
You will now able to enter the Palace Of The Four Swords through a hole in
the Pyramid Of Power in the Dark World.
Riddle quest - Obtain ten medals in the Four Swords multi-player mode. You
can start a riddle quest with the Lumberjack in Link To The Past. Complete
the Riddle quest to obtain the Hurricane Blade special move.
Free Green Potions - This trick requires the Zora's Flippers, the Power
Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north
through the rocky area with the bomb throwing person. Head north and pick up
the small white rock. Continue north. Work your way past the Witche's Hut
and go all the way east on that screen. Pick up the big white rock and exit
to the east. When you get to the dashable rocks, destroy one and hook around
to the ledge. Make your way north. Jump off the ledge down to where the
crabs are located and go north slightly more. Swim into the waterfall. This
is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield
and your Boomerang if desired. If you throw an empty Bottle in, the Faerie
will fill it with Magic Potion. Repeat this as often as desired.
Blue rupees:
Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and
weeds, and kill all enemies outside the castle. Return to the secret
entrance which your character fell into at the start of the game and jump in
to reach a room full of Blue rupees.
Extra bombs or arrows:
Go to the Pond Of Happiness in the lower right corner of the map and throw
in rupees until a fairy appears. She will ask if you want to carry more
bombs or arrows. Select which ever you prefer, as you can repeat this until
up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees
are required.
Four Swords Progress - To earn Silver Keys, complete each level with a team
score of 1000 or more Rupees, then beat Vaati for ending #1.
To earn Gold Keys, complete each level with a team score of 3000 or more
Rupees, then beat Vaati for ending #2.
To earn Hero Keys, complete each level with a team score of 5000 or more
Rupees, then beat Vaati for ending #3.
Unlock Sword Beam in Four Swords - Play ''Link to the Past'' and get the
Master Sword in the Lost Woods (you will need all three amulets for this).
Once you have the Master Sword, save your game. When you quit and start the
game again, a message will confirm that you can now use the Sword Beam (when
your heart meter is full) in Four Swords as well.
Super bomb:
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house
in the Dark World and buy the orange and white bomb.
Easy rupees:
Go to the Lost Woods immediately above where the lumberjacks are located to
find a tunnel. Enter it to discover three chests. The man there will offer
to open one of the chests for 100 rupees. One chest contains 20 rupees, but
both of the other cheats contain 300 rupees. Note: This may only be done
once.
Get 100 rupees by any method. Go to the forest and enter at the top by the
wood cutter's house. Then, keep going forward and you will find a log. Enter
it. When you are inside, pay the man to open a treasure chest. Open the
middle one. You will get 300 rupees. Exit and do it again until you get 999
rupees.
Go to the house in eastern Kokiriko Village where the lady is guarding. Go
into the house , pull on the picture, and collect the rupees. Leave and dash
into the tree in north-eastern Kokariko Village. After that, kill all of the
guards and enter the house again. Pull on the picture and you should get 80
rupees. Note: You can only do this trick after defeating the wizard (Agahnim)
for the first time.
Rupees or bees:
If you receive the Pegasus Boots, run into some trees that are not connected
with other trees. You will either get some rupees or some bees that chase
you.
Selling bee for rupees:
You can sell the Good Bee from the cave next to the Ice Rod cave (go inside,
dash into the Fairy Statue and catch the bee that appears). Get the bee, go
to the man who sells you the bottle in the village next to the castle, and
release the bee. When it touches him, he will give you about 100 rupees.
This trick cannot be repeated.
Transformations:
Go to the village. Enter the house to the left, with the patrolling lady.
One of the pots contains a chicken. Throw magic dust on it to it turn into a
lady. The green characters in Light World near the witches hut will turn
into hotdogs, and the soldiers will turn into sand bags.
If you throw magic potion on a bee it will turn into a fairy.
If you throw magic powder on an orange fireball that takes away hearts and
magic, it will turn into a fairy.
Different swords:
Silver Sword -
This is the sword obtained from your uncle at the beginning, when you go in
the castle.
Master Sword -
This is the sword you get when you collect the three pendants. Once you have
them, go to the top of the Lost Woods. Press A + L after getting the Master
Sword, then go back to the castle and show it to Zelda.
Tempered Sword -
You get this sword after obtaining the golden glove in level 4. Then, save
the Smith brother by the Library in the Dark World. Warp into the Light
World, go to the Smith house, and they will temper your sword.
Golden Sword -
This is the ultimate sword. You have to complete every level, except for
level 7, in the Dark World. Then, go to your house in the Dark World and
they should sell you a big bomb for 100 rupees. Take the bomb to the golden
pyramid and blow up the large brown square with the big crack.
Silver Arrows:
Throw your bow in the pool where the Golden Sword was obtained to get Silver
Arrows.
Magic Boomerang:
Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb
Shop where Link's House is in the Dark World. Purchase the Bomb. Take the
Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and
throw your sword first (only if the sword is level 3), followed by your
arrows, and finally the boomerang. You will receive the Gold Sword, Silver
Arrows, and the Magic Boomerang. Note: The boomerang should turn a
reddish-orange color.
Get Magic Boomerang earlier:
Buy your Water Boots from the shopkeeper at the top of the map for 500
rupees. Then, swim down to see another waterfall. Go inside, put in your
shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark World:
You can get the red shield without entering the Dark World or paying 500
Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the
waterfall. When you are asked to throw something in, answer "Yes". Throw in
the small shield. When the fairy asks you if it is yours, answer "Yes" and
she will give you the Red Shield.
Get all seven Crystals:
When you first start in the Dark World, go to the Palace Of Darkness. Get
the hammer and leave. Go to Water Palace, get the Hookshot, then leave. Go
to the Thieves' Town Palace, get the Titan's Mitt and leave. Go to Misery
Mire, get the Cane and leave. Finally, go to Turtle Rock and complete the
entire thing. When you get out, you will have all seven Crystals.
The Three Pendants:
Pendant 1 -
Starting at your house, go right and up. Look on the map and go to the
building on the right. Enter it to get the bow and arrows.
Pendant 2 -
Go to the desert. You need the Book of Mudora. When you are in that temple
you can get the gloves.
Pendant 3 -
Go to Death Mountain. You need the Magic Mirror. When you are in that temple
you can get the Moon Pearl.
Bottles:
In the village where you see the man with four bottles, talk to him, and he
will give you bottles.
Go to the long house where the man talks about his daughter. Exit the house,
go to the other side, and enter. It appear that you can do so, but you can.
After you have obtained the flippers, cross the bridge and go down. Keep
going until you see somewhere that you can enter. Then, swim under the
bridge and talk to the man.
Entering dungeons:
Hyrule Castle: From where you start, go to the part where that man tells you
to get some sleep. Go right and up. In one of the bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up. Solve the maze
to enter.
Desert Palace: Go to the library and dash at the shelf. Go to the desert and
use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain and
turn into Mr. Bunny. Go to the dirt that is a different color and use Magic
Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force
Field is located, near the eye. Kill it with the Master Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed until
you see a monkey that says he wants 10 rupees. Give them to him and go to
the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain the water.
Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to the woods. Use
the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the village in the
Dark World. Go to where the duck would be, and pull on the fork.
Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees
to be thrown. Pull the black stone and go to the Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black stone and
enter the desert in Dark World. If you have not gotten the Ether yet, it is
to the left of the Death Mountain Palace dungeon. All you need is the Master
Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace and go to the
right. Use the hammer and continue going right. When you see a big black
stone blocking three hammer objects, pick it up. Hammer the things down in
order. If done correctly, a Dark World portal will open. Enter and use the
quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain
Palace dungeon would be.
Chicken attack:
Corner a chicken in town and keep slashing it with the sword. After awhile a
group of chickens will attack you. Note: If this is done twice, you will die
and have to start from a saved game.
Find any chicken (even dead ones in the Dark World) outside of a house.
Corner it, then use any available item to attack it. Keep hitting it until
you are suddenly attacked by flying deadly chickens. The amount of time you
need to wait depends on the item you use. The more powerful, the less the
wait. To flee from the attack, leave the area into a new screen, or pick up
the chicken.
Avoid tile damage:
In the rooms with the tiles that fly at you, stand in the doorway you came
in from, facing towards the room. You will not lose any hearts because the
tiles will just break on your shield.
Extra lives in dungeons:
Use the magic powder on the white-and-red flying skulls to transform them
into fairies.
Advance to the Fourth Dark World level:
This trick can be done as early as after completing the First Dark World
dungeon. Note: The enemies in this level are very difficult if encountered
earlier in the game without the preparations the other dungeons will
provide. After you have gained the Magic Hammer, enter the Lost Woods by the
farthest left entrance in Kakariko village. Once inside, turn right, then
exit. Bash the two different spikes. Under the stone is a portal. The only
point of entering early is getting the Big Key and Golden Gloves very early,
saving the Smith, and getting the Level 3 sword before even entering the
second dungeon. This makes the rest of the game up to the fifth or sixth
dungeon much easier.
Get into The Dark World before getting the Master Sword:
This trick will only work if you have the Moon Pearl, but you do not need
the third Pendant. At the top of the mountain in the Light World is a warp
to the Dark World. Use this, then travel down to where the bridge would be.
Squeeze very close to it, then use the Mirror to travel to the Light World.
Do the lightest button-tap possible, then wait for the portal to bring you
back. Do not move. Use the mirror again, and when you are in the Light
World, walk into the fence. Facing the fence, charge your sword and slowly
move back into the portal. You should now be on the edge of the cliff. Move
right to jump off, then walk to where you see a lava break and a rock next
to each other (at the bottom of the screen.) Move in between them and move
down. The screen should move to you on a hill in the Dark World.
Quick way to Gannon's Tower in the Dark World:
Go to the first temple in the Dark World. Get three fairies from the temple.
Use the mirror and leave Use it again and save the game. Quit, then start
game again. Go to mountain and warp to the Dark World. Jump off the cliff
and go in the cave Use the hammer to kill the creatures and run through the
spikes to reach Gannon's Tower.
Disappearing sweeping woman:
When you have the Magic Powder you can make the old woman that is sweeping
the village disappear.
More money:
Go to the village and enter the house with the patrolling young lady. Go up
to the painting on the back wall and pull on it. Hold on until coins appear.
Go in the Desert of Mystery, very close to where you obtained the second
pendant. There are two big rocks after you obtained the Power Gloves. They
are in the same temple as the second Pendent. Pick up the rock that is
behind the first rock. There should be steps there. Go down to find a man
surrounded by pots. You will find five rupees under every pot. Exit, then
re-enter until you obtain as many rupees as needed.
Go to Turtle Rock in the Dark World. Pull on the right paw and wait for
coins.
More money for fish:
Once you drain the lake to get the heart piece you can pick up the fish in
the swamp. You can either bring him up to the other pond and throw him in,
or bring him all the way to the village and sell him to the man who sold you
the bottle. Bringing him to the other pond will only result in 20 rupees,
but selling him to the man will give you 100.
Hidden bee:
There is a secret bee that will never fly away from you. Go to the cave
where the Ice Rod is obtained. In the cave next to that one is a statue of a
fairy. Run into it and the bee will appear.
Catching the running man in the village:
The man in the village that runs away from you can be caught. Just use the
Running Boots to catch up with him.
Potion from Fairy:
Go to the waterfall where the magic boomerang is obtained. Throw in an empty
bottle. Tell the Fairy that you dropped in the bottle. She will reward your
honesty with a free magic potion.
Fairy from pot:
Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World
dungeons to get a Fairy.
Bug catching net:
The bug catching net can be used as an alternative to reflect magic back at
Agahnim.
Getting the cape without the Titans Mitt:
You must at least have the Mirror, the Hookshot, the Boots and the Moon
Pearl. Go to the Dark World graveyard and move to the location where the
grave that held the cape was in the Light World. Since there are bushes you
do not need your glove. Go to the corner of that little spot and use the
Mirror. It will transport you to that same area in the Light World. Now you
can simply ram the grave get the cape. Then go back to the warp point to get
back out.
Ganon's Tower -
Go west from Turtle Rock to Ganon's Tower. The seven maidens will use their power to break Ganon's seal so that you may enter the tower.
Descend to the 1st floor using the stairs on the left. Knock the key off the pillar and go left.
Knock down the moles using your hammer and then push the middle block. Underneath is a star tile which will allow you to get to the door on the left.
Use your Hook Shot to get to the south end of the next room. Hit the crystal to make it blue, set a bomb, and quickly pass over the blue blocks before they pop back up again.
In the next room, place a bomb next to the crystal on the left and hurry across the red blocks before they pop up. If you place the bomb too close to the crystals, they will both trigger and the the crystals will stay red.
In the room at the other end of the teleporter, push the block standing by itself near the west side of the area to make a treasure chest appear and use your Hook Shot to get over the chasm.
Step on the right teleporter, then on the one below you, then the one on the bottom-left corner of the room. After two more teleporters, you'll be out of those rooms.
In the next room, go to the northwest corner of the room and use the Firerod on the torch to the right. Hurry across the bridge that appears before the torch goes out and you can no longer see the bridge.
Place a bomb in the bottom-right corner of the room and fall into the hole to the basement.
Defeat the knights with your bow and silver arrows. It will be trickier to beat them than the first time because the floor is all ice, but with the Silver Arrows, they will die with one hit. Take the Big Key from the chest in the room to the north.
Ascend to the 1st floor and take the Red Mail from the chest.
Return to the 2nd floor and then climb up to the 3rd.
Push the block in the northwest corner of the 1st room to open the door.
In the 4th room, the button to open the door is underneath the middle skull below.
At the end of the 4th floor, you will have to fight the boss from the Desert Palace again. With the most powerful sword, however, two hits will kill each of the worms.
Cast Ether and the bridge in the 1st room will flash, or try to find it by trial and error. Defeat the three wizards and the door will open.
In the room with the four torches and the spinning flames, pick up all the skulls so that the torches aren't blocked, light all four torches with the Firerod, and quickly run to the exit before the door closes.
On the 6th floor, light all four torches in the 1st room to open the door.
In the third room, use a bomb and quickly throw it against the wall so that it is carried to the left and will blow up at the right time.
At the end of this floor, you will have to fight the boss from the Tower of Hera again. Try not to get knocked off the side.
Use your Hook Shot to get over to the chest that just appeared and go to the top floor.
Use the same technique to defeat Agahnim as in your previous battle. Deflect the beams so that they hit the real wizard and not the images.
Once you have defeated Agahnim, Ganon will leave the wizard's body, turn into a bat, and fly to the pyramid. Link will use the flute and follow him.
Turtle Rock -
Before you go to Turtle Rock, go to the bomb shop south of the pyramid and buy the super bomb. Drag the bomb behind you and go to the pyramid. Press the A button when you are in front of the large plate with the crack in it on the pyramid and the bomb will blow open a hole. Throw your sword into the water and the faerie will power it up. Also throw your bow and arrows in and she will give you the silver arrows which you need to kill Ganon.
To get to the last palace on Turtle Rock, use the flute to get to Death Mountain in the Light World and make your way to the northeast corner of the mountain.
On Turtle Rock, hammer the east post, then the north post, and finally the west post and a portal to the dark world will appear.
In the Dark World, cast Quake on the Quake tile to open the entrance into the dungeon.
Use the Cane of Somaria on the question mark to create a tile that you can use to follow the line across the chasm.
In the next room, go through the north door on the east side of the area. Light the four torches with the Firerod as you pass by them and then quickly go through the open door. At the end of the next room you will find a key and the map.
Go to the northwest corner of the large center room and defeat the bouncing enemy for another key.
In the next room, hit the crystal from a distance so that it is blue and push the top block on the left side to reveal a chest containing a key. Open the door and descend to the next level.
On the next floor, enter the pipe from the bottom-right corner of the room.
Enter the lower pipe in the next room. Go through the room at the other end of the pipe and you'll be able to get the Big Key from the chest.
Return to the 1st large room and then go to the second large one. Enter the top pipe this time and go south, then west.
Place a bomb on the south wall and go through the passageway. Use the Cane of Somaria on the other side of the passageway to get to the Mirror Shield. This shield will reflect laser beams.
Go north from the big chest to get to the next level.
Find your way to the center of the next area and step on the button to open the door. Go to the southwest corner of the room to get to the next room. (Tip: Shoot your Hook Shot just before the fire hits you and you will not get hurt.)
If you have the Mirror Shield, you'll be able to get the key from a chest in the south-most room.
Descend to the lowest level so that you can fight the boss.
Use the Icerod to stun the blue head so you can hit it with your sword and use the Firerod to stun the blue head and destroy that one with your sword as well. Hit the blinking part of the boss several times to destroy it and you will free Zelda.
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