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Boiled Mode - On the [New Game] screen, just after the [Press Start]
screen, hold L + R and press Y, B, Left, Left, X. A message will confirm
correct code entry. Hard boiled mode increases challenge level
significantly, especially when used with the Super Cop difficulty
setting.
Disarms - Every type of weapon has five disarms [Circle, Up + Circle,
Left + Circle, Right + Circle, and Down + Circle]. An exception is the
shotgun, which Circle and Up + Circle. Note: Disable the [Random
Disarms] option or you will not learn any new ones.
The disarms are held by one enemy on each level possessing guns. Go
through the levels, disarming everyone possible. Keep tabs of who you
were able to disarm in a particular room before you die. When you
continue, you will know which ones are remaining to disarm until you
check everyone. Then, move on, save, and repeat. There is a shotgun
disarm on mission 2 after the Boss. There are five disarms for all
weapons, including the shotgun. The enemies will only unlock disarms for
the weapons they are using, and of course there are no disarms on the
levels without guns. Always use cover, duck behind something, or wait
around a corner and be patient. Eventually, they will approach closer.
Press one of the Circle combos their fate is sealed. Draw them closer
one by one and disarm them or take them hostage systematically, while
never exposing yourself. The objective is to not get shot, or go down in
a blaze of glory.
Defeating people without gun - To defeat people that do not have guns
easier, keep blocking and dodging. If you do not dodge, you will still
get hurt. When you are in the prison, you will learn how to reverse a
grab. This allows you to avoid getting hurt when they grab you. When you
reverse the grab, you will throw their arms in the air. This will leave
them open to attack. However, they can still block.
Precursor mode - On the [New Game] screen, just after the [Press Start]
screen, hold L + R and press Up, Up, Down, down, Up. A message will
confirm correct code entry. This mode turns off all targeting cursors,
which provides more challenge and a different appearance.
Flaming Fisted Man warning - After defeating Flaming Fisted Man, the
game restarts itself. This does not allow you to save your game, meaning
that you either start a new game or continue fighting Flaming Fist Man
repeatedly.
Spine break - When you are locked up [Iron Point] and are walking around
in the hall only two or three people will be around. One of them will
run up to you and say something. When you run away, they start to walk
away. As they walk away you can go in back of them and do the grab.
However, they move too much and you will end up breaking their back.
Sent in by Kim/Pete
Chapter 1:
All pistol disarms - When you start the level, a man will appear and try
to shoot you. Lock on to him and use your dog [Shadow] to kill him.
Shadow will bring his gun to you. When you kill him, another man by a
crane will start to shoot. Lock on to him and shoot him with the gun you
received. When you kill him, some pipes will fall down, making it appear
as if you cannot get through. However, you can. Immediately when you
enter, a man will come up behind you and say "Drop it!". You will throw
down your weapon and turn around. When you turn around, you will not be
able to move anymore this will make it easier. You will be prompted to
press Circle to disarm him. You can
either do that, or do it with the Analog-stick. To get all of them, keep
doing the level over or try it the old fashioned way.
Chapter 3:
Spine break - When you are locked up [Iron Point] and are walking around
in the hall only two or three people will be around. One of them will
run up to you and say something. When you run away, they start to walk
away. As they walk away you can go in back of them and do the grab.
However, they move too much and you will end up breaking their back.
Ledge in mine - If you are having trouble getting across the ledge in
the mine after the prison break, go to the wall with the ledge and enter
"wall mode". You will scoot across and will not perish in a darkened
abyss.
Chapter 13:
Voice access - Kill one of the men that has green on. You will see a man
in yellow walk out in the open and run back. After a moment, the man in
the yellow will run over to you. When he does this, and grab him. If
another man runs with him, kill him and leave the man in yellow alive.
Take him to give the voice authorization and you will be able to open
gate. When you go over to the gate, a lot of men will be there. An easy
way to kill all of them is to run up to them and grab one as a shield.
The man you grab will get killed quickly. Keep doing this until only one
person remains.
Chapter 14:
Fahook uses bottle - After defeating Fahook once he goes into the back
of the plane, when you get him very low on life he will drink from his
bottle. At this time you should shoot the bottle out of his hands before
he gains too much life. Doing this three or four times will destroy his
bottle. Finish off his remaining life points and watch the intermission
sequence.
Sent in by JoelT1845 |
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