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PC, Windows XP | Windows Vista Games Dune 2: Building of a Dynasty Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Dune 2: Building of a Dynasty Official Games Strategy Guides Books
UK:           Sony Playstation2 Dune 2: Building of a Dynasty Official Games Strategy Guides Books
USA:         Sony Playstation2 Dune 2: Building of a Dynasty Official Games Strategy Guides Books
Dune 2000 Walkthrough / FAQ -  by: SMoon 
Dune 2000 FAQ/Strategy Guide Final Version - by "A" Tadeo
Dune "Conquering the world of Dune" FAQ - by Beno Jange
Here is how to get out of the difficult level 9 if you're playing the Atreides family. Use a Hex editor to edit the SCENARIO.PAK file in the DUNE2 directory and do the following:

Save the level 9 game.
Go to scenario 22 of the Atreides.
Go to [ATREIDES] and change credit to 30000 and Maxunit to 50
Go to [UNITS] and change all Atreides Siege tanks to Atreides Sonic tanks.
Go to [STRUCTURES] search for palaces of the Harkonnen and Sarduakars and change them all to Ordod palaces.
Go to [REINFORCEMENTS] and change the Atreides tanks to Sonics.
Save the new SCENARIO.PAK file. Start the game and load the saved level 9 position.
Go to OPTIONS and RESTART SCENARIO.

You now have loads of credits at your disposal and all of your tanks have changed into the more powerful Sonic variety. What's more the missile barrages should have stopped making the chances of you surviving the level far higher.

Place concrete slabs before placing structures. It's worth upgrading the construction yard so you can build the larger slabs. Upgrade the light vehicle and heavy vehicle factories as soon as you can so you can produce siege tanks. It's worth upgrading the heavy factory several times on later levels so you can produce a mobile construction vehicle. Watch the state of all your structures and repair them when necessary - it costs spice but it's usually cheaper than building replacements.

Don't bother building walls (they cost too much and don't last very long) build rocket turrets instead. You need to upgrade the construction yard to be able to build them but you're going to do that anyway aren't you? Spot where the enemy are attacking from -
they always attack from the same direction - and place concrete slabs on the rock in that direction. Put half a dozen turrets on the extremities of the slabs and with a bit of luck they should see off most of the attackers before they get too close. Keep an eye on the state of the turrets and repair them when necessary.

See whether there's a line of rock that stretches from your base towards the enemy base. If there is create a pathway of concrete slabs along the rock and position rocket turreys close to the enemy base. When you attack the turrets are able to give your units covering fire and you find yourself with a significant advantage. If there isn't an unbroken line of rock consider using a mobile construction vehicle to establish a construction yard on a piece of rock close to the enemy which you can then use as a base for extending the range of your turrets.

On the later levels it's extremely important to restrict the amount of spice the enemy mines because spice runs out extremely quickly. You need to use a fast trike or quad to explore the map and find spice fields and enemy harvesters and then you simply do everything possible to destroy the harvesters.

Programming:

If you want to use/build more than 25 units use a Hex editor to edit the scenario.pak file. Find a line containing:

Brain=Human
Maxunit=25
Credit=1500

and change the number after the Maxunit to 99

This cheat involves editing one of the Dune2 files, so remember to back up before you start fiddling around. Edit the file scenario.pak with a text editor such as write for Windows(DO NOT USE EDIT IN DOS! This damages the file when you save it so don't try it). This file contains all sorts of useful information about each of the scenarios for the different houses. There are 21 scenarios for the different houses and I believe they work as follows.

1 = First level - don't edit this as the game will probably crash
2,3 = Second Level
4,5,6 = Third level
7,8,9 = Fourth Level
10, 11, 12 = Fifth Level
13, 14, 15 = Sixth Level
16, 17, 18 = Seventh Level
19, 20 = Eigth Level
21 = Ninth Level

Under each level there is a map seed (do not change this unless you want to start in the middle of some sand) and some info about the players. Find the scenario (or scenarios) that is/are applicable to the level you are on and change the credits for the human player to -1. Save the file and reload Dune2. Load your game, then restart the level. This will give you 65535 credits, although it looks like you have -1 at the start (the credits will go down to -32767 then flip to positive 32767). Play on and enjoy your cash.

Remember that the file scenario.pak contains all the info about structures and units at the start of the level, so have a fiddle and give yourself some better units. I haven't worked out how to place units accurately on the map but from what I can tell, if you add one to the last number of the unit or structure it moves one square to the right (for structures the number represents the top left corner). I have discovered that overdoing this hack can cause the game to crash when you try to restart the scenario, and editing Level 1 just doesn't work at all, however you can still have some fun, and give house-specific units (e.g. Devastator, Sonic Tank) to other houses (just remember that no matter what affiliation a Deviator Tank may be, it still turns units to Ordos, which is not very good for the game if there is no Ordos player. I don't know if it will crash or not, as I have avoided doing this).
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