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Metal Gear Solid FAQ - by Wan Zafran |
Metal Gear Solid Tactical Espionage Action Konami
Author: Djoaniel S Hernandez |
Metal Gear Solid MERYL ENDING SECRETS WITH AID OF PRO ACTION REPLAY/GAMESHARK
- by Nathan Prima |
Metal Gear Solid FAQ - by Mark Stephenson |
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Raven's gun
to get raven's gun you must defeat him using only your hands and
feet.Tought,this trick takes a lot of patience.
Sent in by barber stéphanie mercylessman@hotmail.com
Easy revolver and more:- When
u are in the beginning of the game kill any 1 of the solders and click x
then o 27 to 30 times right were the solider died and u will activate a
cheat that will let u beat the revolver with 2 shots .it will also let
get unlimited Nita ammo. Make sure that u do not have any saved metal gear
solid data on your memory card(s) that are in the playstation (there
must be at least 1 memory card in your playstation.
Briefing Camera Fun
-
During more than a few of
the briefing "tapes", you'll see the words "camera change" and "camera
free". This lets you know that you can mess with the camera for a little
something to do while you're watching them. To zoom in or out, use the
square and triangle buttons. To switch cameras, use the circle button.
Of course, if you have been playing the game all night and are drowsy,
you'll probably figure out that the X button stops and ejects the "tape"
by accident.
Change Title Screen Colors
-
When at the the Title
Screen, simply press Up, Down, Left or Right on the d-pad to cycle
through the different colors in the background graphics.
Defeating Metal Gear
-
To knock out the radome on
Rex, use your stingers, but first throw out a chaff grenade or two be
fore he "wakes up". Use the stingers while rex is trying to find you
(but he can't since you used the chaff grenades.) Don't wait for the
target to come back after you shoot once, just wait for the smoke to
clear. Don't forget to keep throwing out chaffs. After you talk to Gray
Fox, use the stingers, and don't stop. If you put the stinger launcher
away, the missiles will knock you down, just keep firing the stingers
into the cockpit. Use you rations sparingly. Chaffs won't do any good
this time, since Liquid is controlling rex manually. Remember, if you
take it out of the launcher screen, you'll get knocked over by the
missiles, and most likely die. Just remember you don't need the
electronic site to fire.
Defeating Psycho Mantis
-
Before fighting Psycho
Mantis plug your controller into the controller #2 slot and press any
button, the screen should turn black and have the word "HIDEO" in green
in the corner. After a few seconds it will go away and you can use the
2nd player controller to fighting against Mantis. This way he won't be
able to tell where your going to go because he can only read your left
brain (left controller), he can't read your right brain (right cont.).
Defeating Sniper Wolf
-
To defeat Sniper Wolf, you
need to go all the way back to the Armory and go into the room with six
mini-rooms inside of it. Go into the top-left room using your recently
acquired level 5 key card. Inside is a PSG-1 and some ammo for it.
Now go back to Sniper Wolf. You should have picked up some Daizepam by
now. This will allow you to aim your PSG-1 without it shaking. Go back
to Sniper Wolf and shoot her with your PSG-1. She may be hard to spot
and times because she likes to hide behind things. Look for her breathe,
and wait for her to come out. Equipping your thermal goggles will also
help.
Defeating Sniper Wolf (2nd
time)
Defeating The Ninja
Defeating the Gunner
-
After Meryl opens the cargo
door for you in the first floor of the Tank Hangar, you should go up top
and make sure you get the Mine Detector. Now go back down and through
the door.
Turn on your Thermal Goggles so you can see the infrared sensors moving
across the room. Make your way across the room carefully so you don't
touch any of them. If you do, the doors will shut and the room will fill
up with poisonous gas.
After making it through that room, you'll have to fight the Gunner.
First, turn on the Mine Detector and crawl over all of the Claymore
mines so you can pick them up. Then throw out a Chaff Grenade to disable
the Gunner's main weapon.
With the main weapon temporarily unfunctionable, all the gunner can hit
you with is the regular gun. Try to manouvre yourself so that you can
get behind the tank, and then throw as many grenades as you can on it.
Be sure to throw a Chaff Grenade out every time the one you previously
threw out wears off. Also, there are Rations and more Grenades scattered
out over the battle field. These will certainly help you make it through
this fight.
Destroying the Generator
-
To blow up the generator,
you need a Nikita. Simply fire it and then get in first-person mode to
make it easier to aim the missile. First turn right, and go through the
door straight ahead, then left and you'll be in the room with the
generator. Now just run into it. The cameras may shoot it down, so
you'll probably have to try this more than once.
Exercising Meryl
-
While crawling along the
duct in the Holding Cells, you may look down to see Meryl in her cell
exercising. Should you leave the duct immediately (down the ladder), and
re-enter it again. Meryl adopts a series of power workout moves each
consecutive time you view her. They are: A) sit- ups, B) single-arm
push-ups, C) stretching, D) sit-ups in underwear, E) single-arm push-ups
in underwear, F) stretching in underwear, G) sit-ups (same as A, and
continuing with these from now on.)
Exploding Soldiers
Extra Modes
At first there is only one
choice, Practice. Finish all 10 stages, then you gain Time Attack, where
the difficulty is heightened a little, but shouldn't be a problem
besides the time limit.
Complete these 10 and you gain Gun Shooting mode, in which the
difficulty is at max, and you HAVE to kill ALL the guards to progress
within the time limit. You are given a Socom regular gun with supressor
silencer and 5 bullets per guard. If you run out of bullets, you'll have
to choke your way out.
If you can finish these 10 stages, one last stage can be chosen,
Survival Mission, where you rush through all 10 stages one after
another, in under 7 minutes. You start with 30 bullets and dead guards
drop bullets. Good luck, if you can complete this, you are a true Metal
Gear Solid Master.
Fa-Mas Tracer Trick
-
First you need to get the
bandana. To do this, DO NOT submit to Revolver Ocelots torture. When you
complete the game and start over, you will have the bandana.
Now start your second game and play up to the part where you get the
level 2 keycard. Go to the Armory Basement Level 2 and get the Fa-Mas
and Fa-Mas ammo.
Now on your bullet counter in the lower right hand corner of your
screen, you'll see that the last three shots are colored red. Fire the
Fa-Mas until you use up all of the yellow shots and reach the red ones.
These are your tracers, and they trail when you fire them damaging
things that they hit as badly as your normal Fa-Mas ammo would. Now put
on your bandana. Because the bandana tricks the computer into thinking
that you didn't fire your last shot, you will now fire all tracers. This
acts as a "guidance system" of sorts and allows you to aim the fa-mas
just as acurately as the socom.
Fast Travel
-
To move about through the
complex faster, hide inside a cargo truck and use a C.Box. Remain
perfectly still and a guard will drive the box to the area noted on the
box. (There are three boxes, each to a different location.)
First Person Nikita Missile
-
You can go into first person
mode with the nikita missiles by launching the missile, then pressing
triangle. However you can only do this for a certain amount of time or
else it will blow up. this comes in handy when fighting Sniper Wolf, and
also blowing up the electric panel source.
Frequency for Meryl
Fun with Hal Emorick
Get the Bandana
-
To get the Bandana, which
gives you infinite ammo and no auto re-loads, play up until you get to
Ocelots Torture Rack. If you make it out of The Rack without dying or
giving up, when you beat the game, you will get the Good ending, where
you save Meryl. She will give you the Bandana, and then once the credits
a through, you can save your game. Save it and then load it up again.
Look into your inventory and you will see the Bandana.
Get the Camera
-
To get the camera, when you
get a Level 6 keycard go to the first building (Tank Hanger), Then take
the Elevator down to Basement 2. Go into the hall before the Room where
you fought Ocelot. Then there should be a spot where you can blow a hole
in the wall with C4, when you blow it up there are two rooms, The camera
is in one of the rooms, and there is ammo and a ration around in there
also.
Getting Sick
-
If you fail in Revolver's
torture room and come into close contact with Sasaki (the guard
patrolling outside your prison cell), you can catch the flu. This flu
makes you sneeze every minute or so. You can cure this flu with
medicine. This medicine is a green box with a red cross on top of it.
Another way to catch a cold is as follows:
When you're being held in the cell between Ocelot's torture tests, the
guard talks loudly to himself about his cold, then runs to the bathroom.
This is the point that most people usually break out of the cell. If you
stick around and don't use the ketchup though, you will be treated to
Ocelot's hospitality yet again. Survive, and you will be in the cell,
and the sick guard will get the runs again. NOW you can break out of the
cell. Give Snake a little time in the snow, and he will catch a cold,
and start sneezing every minute or so. the sound will probably give you
away to your enemies, so ask Otacon if there is anything he can do for
you.
Ghost Images
-
First, you need to obtain
the camera either by [A] Finishing the game with the ending where Meryl
dies and starting that newly created save file with the camera
automatically in your inventory or ...
[B] Getting at least as far as defeating Liquid Snake in the hind
helicopter sequence, then going to the room located in Base 1, floor B-2
with a Level 7 cardkey where there are two autoguns you will have to use
C4 explosives to the wall below and to the right of the bottom entrance
to the room where you fight Revolver Ocelot -- in one of the two rooms
here, the camera is located in the top one. BTW if you run into a jammed
door that you should be able to, try using a C4 explosive on it and
trying to it then.
In either case, here is how you see "Ghosts". Make sure you have at
least 2 blocks free on a memory card to save at least one picture Take
pictures of different things and you may find a "Ghost" image of
different programmers, artists, etc. superimposed on your new snapshot
I've found two by taking pictures of the ravens on the last major
elevator and one by snapping a shot of the dead guy in the prison cell.
Here are the locations for all
43 Spirit photos:
Kojima: Otacon lab (the
picture frame to the right)
Matsuhana: Hallway of corpses (outside Otacons lab)
Sato: Comm Twr A (roof destroyed by a Hind D missiles)
Nakamura: In Meryl's blood pool (where she is sniped)
Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar
Uehara: Edge of elevator (the one were the ravens are)
Negishi: Sewage waterfall
Mizutani: When fighting Metal Gear
Korekado: Men's retroom
Sasaki: Picture frames in the Commanders room
Sonoyama: Torture machine
Toyota: Container in the middle of Raven's warehouse
Kozyou: Behind the watertank-like structure in the Canyon
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom
Fukushima: Heliport,looking out to sea from cliff
Takade: Ninja room,glass atedga
Fujimura: Elevator,in the Comm Twr B complex
Shikama: Electic floor
Kimura: MG underground base,tip of of Metal Gear 'srailgun
Kobayashi: Rock in canyon
Okajima: Maggots of the real DARPA Chef in cell
Nishimura: Next to Baker's corpse
Mukaide: Reflection in wolfdog cave puddle
Onoda: Where Baker is tied up
Kitao: Decoy Octopus (fake DARPA chief) corpse
Yoshimura: Dead end ofair duct
Hirano: Elevator (Comm Twr B) deep in the shaft of top level
Muraoka: Water in cargo dock
Ishiyama: Heliport top of building
Ito: Inside elevator to tank hangar
Jerem Blaustein: Sniper Wolfs corpse
Yoshioka: Bridge on the third floor of the the blast furnace
Mori: Lowest point of elevator (Comm Twr B)
Kinbara: Darck area of stairs
Tougo: End of boiler room (in Blast Furnace where the stemeam is)
Makimura: Hidden armory store room behnd the weakened wall)
Kutome: Observation room
Tanaka: Heliport,sleeping soilder
Shigeno: Heliport,security caera by staircase
Yamashita: Tip of nuke warhead in nukestorage room
Kobayashi: Johnny Sasaki holding cell, near DARPA chief
Scott Dolph: Way down in the dark from the walkway between Comm Tower A
and B
Jail Break
-
When you are in your jail
sell after being tortured, you can get out with out the help of Otacon.
The guard is very sick and has the runs. When he leaves to go to the
bathroom crawl under the bed and wait for him to come back. When he sees
your gone he will run to the jail cell and open it. When he first gets
to the door quickly get out from under the bed and when he comes in you
knock him down once, and he will be out for good. Also if you call
Otacon he will give you some stuff and one thing he gives you is
ketchup. When the guard leaves lay on the ground with the ketchup
equipped in your items. It will look like your bleeding when he comes
back he will think you are dead when he opens the door knock him down
and your out.
Knockout Punch
Mad Mei Ling
Mantis Memory
-
The Mantis reacts with
startlingly correct witticisms depending on the save games of other
Konami games you have on your memory card. Try confronting him with a
Castlevania, ISS Soccer, Suikoden or Silent Hill save game on your
memory card for startling revelations.
Meryl's Undergarments
-
In the Women's Restroom
where you meet up with Meryl prior to the Psycho Mantis confrontation,
if you follow Meryl straight in and move up to the top stall within five
seconds. Meryl will not have time to properly change, and spends the
first part of the conversation without her combat pants on.
Nice Wolves
-
Method 1: When you first
enter the caves, kill all the wolves. Meet up with Meryl, and kill those
dogs there. Leave only the small one. Shoot Meryl with the Socom, then
immediately equip a Cardboard Box. The little dog will pee on the box.
Now whenever you are in the cave, equip the Box that the dog peed on and
the Wolfs will leave you alone.
Method 2: Simply equip Sniper Wolf's handkerchief.
Policenauts Guest Appearance
-
After you defeat Ninja for
the first time, and meet up with Otacon, he tells a story about Japanese
Metal Gear prototypes. In the movie, scenes from Konami's Japanese game,
Policenauts can be seen.
See Through Mantis's Eyes
Sharp Dressed Man
-
When you start your game for
the third time on the same save, your memory card icon will be the
ninja, and Snake will be wearing a tuxedo. Also the "Cyber Ninja" will
be in a red costume sort of like spider-man
Shy Meryl
-
When walking around with
Meryl, if you keep staring at her in first-person mode. Meryl starts
blushing, turning embarrassed and tapping her gun to her leg. Keep
looking at her, and she turns more and more red, whispering embarrassed
little questions.
Silent, Deadly, and Easy Neck
Snap
-
Sneak up, unarmed, behind a
guard. When close, tap the square button really quickly ten times. This
way you don't have to risk any ruckus.
Stats when fighting Liquid
Stealth Suit
-
To get the Stealth, which
makes you invisible to all enemies except for Wolfs and bosses, play up
until you get to Ocelots Torture Rack. Submit to Ocelot by pressing
SELECT. After the game is beaten, you will get the bad ending where
Meryl dies and you escape with Otacon. He will give you his Stealth
suit. Watch the credits, then save your game. After you save, go to the
Main Menu and load your game. Look in your inventory, you will find the
Stealth Suit.
Thermal goggle tips
Torture Tips
As you probably know, there
are no continues in the torture event. If you lose, you start at your
last save. So this won't be a huge loss, remember to save after beating
Sniper Wolf. The torture event is coming very soon afterwards.
If you want the best ending, don't submit to the torture. It gets more
difficult on the higher difficulty levels, but it never gets impossibly
hard.
After getting through two tortures, you will have a chance to escape.
When the guard runs to the bathroom, hide under the bed. When he says,
"He's gone!" and runs to the door, hop out and snap his neck.
After you get your stuff back, get rid of the "Timer B." It's a time
bomb.
Defeat The Ninja:
Submit by Kewlkat91
An easy way to defeat the
ninja when he becomes invisible. simply equip the thermal goggles and
you will never lose sight of the ninja.
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