Shizel's Castle:- When you are in Shizel's Castle on Disc 3, you have to
free the powers of your Craymels to use the telporter. In the fire trial,
you have to get the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the ball travels. At
the end, you must press the button to move the stand, and when the stand
goes back to its original position, press the button again. In the water
trial you must get the three ice cubes into the hole. Push the upper-right
hand cube down, left, up, left, up. The middle cube is pushed against the
left cube. Once the middle cube is against the left cube, push it down,
right, up, left, up. Push the left cube up, left, up. It must be done in
that order. The rest of the trials are fairly easy.
Location of the Pirate's Hideouts:
Celestia
Hideout # 1 (56,112)
Hideout # 2 (153,164)
Hideout # 3 (168,111)
Hideout # 4 (228,41)
Hideout # 5 (3,150)
also…
Game Picture (167,80)
Ifreed Dome (98,92)
Jini's Entrance (130,118)
Inferia
Hideout # 1 (76,125)
Hideout # 2 (121,122)
Hideout # 3 (142,1)
Hideout # 4 (225,131)
also…
Sunken Ship (34,3)
Meredy's Picture (62,90)
Seyfert Secret Garden (166,18)
Power up spells:- When casting spells with Kelee, Max,
and Maredy, look down next to the Characters Health and TP to find a
mini-D-Pad. Hit the direction the mini D-Pad indicates before your
character casts the spell to get a more powerful version of it.
Note: While other characters are casting spells, you will not be able to
enter any of the commands.
Recommended moves:- The best moves in the game are Omega Tempest Strike
and Omega Demon Slice. The Tempest Strike hits 18 times and the
Demon Slice hits for 8. You have to use your skills hundreds of time to
learn these moves. To learn the Omega Tempest Strike, you obviously have
to use the Tempest Strike. To learn the Omega Demon Slice, you have to use
Demon Hammer hundreds of times.
Continue+ - Save the game after completing it. Restart with the old data
and you will have access to the hardcore difficulty level. On the Orbus
Barrier, you will find a new dungeon, Neired's Labyrinth. On each level
you can use only one character and can only use items in battle.
Quick recovery - If someone in your party falls during a battle, have that
character use an item. The sequence of them using the item will take up
the time normally wasted on his or her recovery.
Changing Luck - The Luck status of all your characters changes every time
you camp or rest at an Inn. You can continuously camp and check your Luck
until it reaches a desirable number. Depending on your Luck, you might get
attacked less frequently (even with Holy Bottle). You can also use your
Luck to win the Whisk at the gambling house (better cards), as well as to
receive a high bid on your auctions at Jini. You can raise your Luck even
further with the Rabbit's Foot accessory (+30 luck).
Manual control - To get manual control for your character, talk to the
monk in the third room from the left in Regulus Dojo. Tell him that you
like to fight in manual mode and he will give you the ability to use
manual control. Press Select during battle to switch to different modes,
or access the skills menu and change to manual mode.
Shizel's Castle - When you are in Shizel's Castle on Disc 3, you have to
free the powers of your Craymels to use the telporter. In the fire trial,
you have to get the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the ball travels. At
the end, you must press the button to move the stand, and when the stand
goes back to its original position, press the button again. In the water
trial you must get the three ice cubes into the hole. Push the upper-right
hand cube down, left, up, left, up. The middle cube is pushed against the
left cube. Once the middle cube is against the left cube, push it down,
right, up, left, up. Push the left cube up, left, up. It must be done in
that order. The rest of the trials are fairly easy.
Indignation extension - There is a rather fun "extension" to Indignation.
It can only be executed against Sekundes apparently, and only when he is
at 1/2 hp in normal mode, 1/3 hp in hard, and 1/4 hp in hardcore. You will
know when it is done correctly when whoever is using Indignation says
"Heaven's Light, Shine!". This will activate it.
Finding Pirate hideouts - Instead of trying to find hideouts by the grid,
just look for schools of glowing fish. When you find them, there is always
a hideout or something you can go into nearby.
Auto Reset - Anytime during gameplay, press Select+start+L1+L2+R1+R2.
Quick Recovery - If someone in your party falls during a battle, have that
character use an item. The sequence of them using the item will take up
the time normally wasted on his or her recovery.
Eternal Sword - Use the following trick to get Reid's most powerful sword
(more powerful than the Last Fencer). Go to Inferia City and finish the
side quest with the old man's lost Grip Sword to receive the Smash Cape.
Then, go inside the stadium and participate in the tournament. You must
win the City Championship, National Championship, and World Championship.
Immediately after winning the World Championship, a person named Cress
will challenge you. It is a very tough one-on-one match with no items
available. If you lose to him, you can always go back for a rematch -- ask
the second lady at the left side counter. A rematch with Cress is free of
charge. After you defeat Cress, you will receive the Eternal Sword (with
the Time Craymel as its attribute, unlike the Last Fencer which has no
attribute at all to any Craymel) and Cress' Bandana (also has the Time
Cramel's attribute).
Ogre Sword - The best thing you can auction in Jini is the Ogre Sword.
Although it does not give that high Jini, it is an item that is not rare
-- you can buy it at Tinnisa weapon shop. It is possible to push it to
200,000+ Jini. To do this, auction the Ogre Sword then save the game.
Raise the reserve price to any of the three you like (maximum suggested).
Exit the town, then re-enter and sleep at the inn. Go to the auction hall
and check the price of your item. If the auctioneer says something, it
means that your item did not sell. Reload your game and resume from the
"Raise the reserve price" step. If it fetched a higher price and you want
to make it higher, tell the auctioneer that you would like to wait, save
the game, then continue from that step. If the Jini value is enough for
you, collect your earnings in exchange for the item (which is the Ogre
Sword).
Changing Luck - The Luck status of all your characters changes every time
you camp or rest at an Inn. You can continuously camp and check your Luck
until it reaches a desirable number. Depending on your Luck, you might get
attacked less frequently (even with Holy Bottle). You can also use your
Luck to win the Whisk at the gambling house (better cards), as well as to
receive a high bid on your auctions at Jini. You can raise your Luck even
further with the Rabbit's Foot accessory (+30 luck).
Manual control - To get manual control for your character, talk to the
monk in the third room from the left in Regulus Dojo. Tell him that you
like to fight in manual mode and he will give you the ability to use
manual control. Press Select during battle to switch to different modes,
or access the skills menu and change to manual mode.
Shizel's Castle - When you are in Shizel's Castle on Disc 3, you have to
free the powers of your Craymels to use the telporter. In the fire trial,
you have to get the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the ball travels. At
the end, you must press the button to move the stand, and when the stand
goes back to its original position, press the button again. In the water
trial you must get the three ice cubes into the hole. Push the upper-right
hand cube down, left, up, left, up. The middle cube is pushed against the
left cube. Once the middle cube is against the left cube, push it down,
right, up, left, up. Push the left cube up, left, up. It must be done in
that order. The rest of the trials are fairly easy.
Indignation extension - There is a rather fun "extension" to Indignation.
It can only be executed against Sekundes apparently, and only when he is
at 1/2 hp in normal mode, 1/3 hp in hard, and 1/4 hp in hardcore. You will
know when it is done correctly when whoever is using Indignation says
"Heaven's Light, Shine!". This will activate it.
Easy Jini - When you're at Jini's (City Of Joy, GPS 35,14) Auction House,
make sure to still have Aifread's Hat in your list of items. Do not sell
it at any cost. The usual yield at a regular store for the Aifread's Hat
is not that great. However, if you were to enter it in the auctions at the
Auction House, you can get over 200 Jini for it. That should be more than
enough for retries at both the gambling house with Reid as well as the
dance contest with Meredy.
Avoid staying at Inn - Wait at the overhead world map screen beside Jini
until it turns dark and the lights in the houses turn on. You can avoid
paying to stay at the Inn and instead arrive at the beautiful night-life
Jini is known for.
Getting the Aibird - After returning to Inferia, go to Aifread's Tomb
(88,63); complete the puzzles to get the Sphere of Light. Then at Shizel's
Castle, when you find the elevator, go up and locate the Sphere of
Darkness. Return to the Relay Point, and inside the Conversion Dock put
both Spheres next to the Aifread Statue to get the Aibird.
Once you get the Aibird, talk to Keele and he will tell you that there is
an island south of Morle (Inferia). The Glimmer Spire (107,22) is located
on this island. You must reach the top floor and defeat Valkyrie in order
to get the S.D. Sword at Celestia Pirate's Hideout #1 (55,11). The S.D. is
certainly not a common sword -- it cannot be equipped but summons Destiny
every 30 minutes of game play. The Craymel Hot Spring(208,108) can be
reached to complete the Rasheans's Elder side quest. Also at Celestia, you
can find the Katz Village(120,109).
Getting Maxwell - After returning to Inferia, go to Farlos Sanctuary
(93,110) and check behind the altar.
Getting Sekundes - At Shizel's castle, find the first elevator. Choose
down, then make your way to the second elevator. Take it, wait until the
elevator stops, then take it again. Choose to go down and follow the path
to find Sekundes the Craymel of Time. He will join you without a fight. If
you wish to fight him, return and take the challenge. He is very tough.
Getting Summon Destiny - Note: Aibird and Aifish are required for this.
Look on the Inferia map and find Morle. Go to it, and once you find it, go
south to an island that is completely blocked by mountains. This is where
you need Aibird. Fly over it to find what appears to be a spire/tower.
Land and go inside. Complete the puzzles and get to the top. This thing
called Valkyrie will apear. She will challenge Reid and you will fight.
When you defeat her, she will give you a key called "S.D.". Take the
treasures and leave. Go to Celestia. This is where you will need Aifish.
Go underwater and find hideout 1. The key "S.D." will start reacting and
you will get it. You can summon it every thirty minutes. It is a "Very
Powerful" summon.
Collector's Book - To get the Collector's Book, go to the second floor of
the elder's house in Rasheans. Examine the books and you will "borrow" the
Collector's Book. Using this, you can check how many items you have gotten
so far and your completion percentage.
Monster Collection book - After defeating Undine in Undine's Stream,
return to Morle and talk to Professor Mazet. He will give you the Monster
Collection book. You can now check the stats of monsters you have
previously fought.
Defeating Cress - Raise Reid's level to 75 and arm him with the a Golden
Helmet, Golden Armor, Beam Shield, Faerie Ring, Holy Symbol and Mystic
Sword. Stay close to Cress. Do not distance yourself from him because he
will use his Sonic Blade. Just keep close and give him a thrust or a slash
followed by a Spiral Attack to give him at least 500 damage. Repeat this
strategy again until he is defeated. Keep close, attack continuously, and
do not let him do any moves -- if that happens, try to get out of the way.
Any moves he does is very devastating.
Send in by Mandy Slone
Game Shark Codes:
Infinite HP In-Battle Reid 80100184 270F
Infinite HP Reid 801346DC 270F
Infinite HP In-Battle Farah 80100384 270F
Infinite HP Farah 801347AC 270F
Infinite HP In-Battle Meredy 80100584 270F
Infinite HP Meredy 8013494C 270F
Infinite HP Keele 8013487C 270F
Infinite HP Ras 80134A1C 270F
Max Gald 80134FD0 423F 80134FD2 000F
Have All Items (GS 2.2 or Higher Needed) 5000B302 0000 80134FE0 0F0F |