Avoiding injuries - When you think one of your players may be injured on
offense, hurry the play up and they will usually get back up.
Better lead blocking - The trick to effective blocking is learning when
to use the different blocks. Impact Blocks (Right Analog-stick Up) are
more effective if you have a size advantage against the player you are
blocking, while Cut Blocks (Right Analog-stick Down) are more effective
if the defender is bigger than you. Turn Blocking (L2 and R2) works best
for offensive linemen when they are trying to create an interior hole
for the running back. If you get beat and you must resort to dirty
tactics, try Holding (L1).
Better running - When running the ball, the Highlight Stick is the best
way to beat a defender in the open field. Press Up on the Highlight
Stick to cause the ball carrier to play to their strengths and attempt
to either power through or quickly shake past the defender. Press Left,
Right, or Down on the Highlight Stick to make the ball carrier do a
quick juke move in the specified direction. These moves are great for
keeping your opponent guessing.
Better agent in Superstar mode - Answer the interview questions as a
team player. Then when you hire an agent, more of them will want to sign
with you.
Choosing correct parents in Superstar mode - When starting Hall Of Fame
mode, certain parents will give you large boosts in key stats. If you
want a receiver that is very fast, choose a Hall of Fame WR father with
the "He was the Randy Moss of his time" note. Your player should have 95
or higher speed. If you want a fast quarterback, look for a Pro Bowl or
Hall of Fame QB father with the "He was the Michael Vick of his time"
note. Your player will be very fast and have good throwing power. Note:
If you choose a father with the "He was his era's Tom Brady" note, he
will be very slow (55 or less speed) and not be able to outrun anyone.
Cut Moves (L1 and R1) are a quick way to change the direction of the
ball carrier without having to lose too much speed. If you are running
in a certain direction and the defense is closing in, cutting in a
different direction can be a good way to get past the defenders. These
moves are best done by quicker running backs with high agility ratings.
Keep Influence and Role points in Superstar mode - When you finish a
game in Superstar mode do not save or turn off the system. Do all the
practices and gameplans and start the next game. Do the coin toss and
choose to receive or kick or direction depending on coin toss. When you
get to the screen with the play the coach picked for the kickoff, pause
the game. Save the game and then turn off the system. When you turn the
game on and load Superstar mode, you should have all of your Influence
and Role points from the previous game. For example, if you finished
game 1 with 100 influence points, you will have 100 influence points at
the start of game 2 to build on.
Use Performance Institute more than once per week in Superstar mode
-
Use the Performance Institute on the day of a game. Save the game to a
memory card, then remove the memory card. Next, simulate the game, then
exit the game without saving. Insert the memory card back in and load
your superstar. You will be able to use the Performance Institute again
while still retaining the benefits gained from the last time you used
it. Repeat this process as many times as desired to raise all
Performance Institute stats.
When the running back has the ball in the backfield, you can use the Cut
Moves (L1 and R1) to get through the holes in the offensive line. These
moves are called Behind the Line Jukes, and they can only be performed
when the ball carrier is approaching the offensive line. These moves
allow the ball carrier to turn his hips and squeeze through small holes
in the offensive line that normally he would not be able to get through. |