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Sony Playstation 2 Silent Hill 2: Restless Dreams Cheats, Codes, Hints, Tips and Walkthroughs
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Sony Playstation 2 Strategy Guides Canada:  Sony Playstation2 Silent Hill 2: Restless Dreams Official Games Strategy Guides Books
UK:           Sony Playstation2 Silent Hill 2: Restless Dreams Official Games Strategy Guides Books
USA:         Sony Playstation2 Silent Hill 2: Restless Dreams Official Games Strategy Guides Books
Silent Hill 2 FAQ / Walkthrough - Copyright Thomas and Cheryl Rosado - by: Miss_Allie and Dark Schneider
SILENT HILL 2 FAQ/WALKTHROUGH - BY: CVXFREAK
Lethal + Tdeath's Silent 2 Hill FAQ BY: Jason Hurtada aka. Lethal
SILENT HILL 2: SPOILER-FREE FAQ/WALKTHROUGH - BY: CVXFREAK
SILENT HILL 2: SAIGO NO UTA FAQ/WALKTHROUGH JAPANESE - WRITTEN BY: CVXFREAK AND Minesweeper (Nathan Norris)
Silent Hill 2 A FAQ/Walkthrough - written by CVXFREAK and Minesweeper (Nathan Norris)
Silent Hill 2: Restless Dreams Official Strategy Guide
USA>  Silent Hill 2: Restless Dreams Official Strategy Guide
Europe> Silent Hill 2: Restless Dreams Official Strategy Guide
Canada>  Silent Hill 2- Restless Dreams Official Strategy Guide
Extra Options - At the Options screen, press L1 + R1

Complete the game. Start another game and enter the extra options menu to access new features.

Unlock all 5 endings and start a new game. All signs will now be revealed.

Hang man puzzle - In the labyrinth area, there is a hang man puzzle. You must pull down the top left rope, then return to the room with the hanging men. The top left one will be gone (in his place will be a key and a note).

Hyper Spray - Beat the game twice, then start a new game. Enter the motor home on the southern side of the town and nab the Hyper Spray.

Chainsaw - Once you beat the game on Normal with Normal puzzle difficulty, start a new game and the chainsaw will be hidden in the logs before the cemetery.

Extra Riddle Mode: Complete easy, normal, and hard riddle modes. Then play hard riddle mode again and you will unlock this mode. 

While In Options Menu: Press L1 and R1 at the same time a hidden options Menu will appear with a list. Then After you clear the game once 2 new options wll be added to the list. The first one lets you modify the number of bullets you get each time you go and pick up ammo you can double it or triple it. The second lets you remove the analogue noise screen so the game picture is less fuzzy. 

Clock Puzzle Hard Riddle Mode: The answer is always 9:10 for any difficulty level. 

Combination Safe Hard Riddle Mode: Convert any Roman numerals and add them together. "X" equals ten, so "XX" is 20. "V" sometimes replaces 5, so "VV" is equivalent to 10. Any Arabic numbers to the right of the Roman numerals should then be added to the total. For instance, "VV5" will be equal to 15. or "X2" is equal to 12. 

Three-Coin Puzzle Hard Riddle Mode: 1st Empty, 2nd Old Man, 3rd Empty, 4th Snake, 5th Prisoner. 

"Louise" Puzzle Hard Riddle Mode: Make a "T" on the number pad by pressing 1328. The code written in blood inside the padded cell 5752. 

Trick or Treat Box Hard Riddle Mode: The answer is always the same no matter what riddle level. 

Roach Trap Hard Riddle Mode: Up to three random numbers will be illuminated on the panel beside the locked door. The code to get out is a random 3-digit combination of illuminated numbers. Some times only 2 numbers will be lit like 8 and 1 and the combination might be 818. 

Rotating Cube Hard Riddle Mode: In Hard Riddle Mode, this puzzle is completely Randomized so that the face that correctly aligns the room is always different. Examine the steel cube room using James' look command (L2+Right stick). Search high up on the walls and try to spot 2 doorways directly across from each other. Then count the number of times and directions you need to rotate the face cube, and return to the previous room to do so. 

Free the Innocent Man Puzzle Hard Riddle Mode: The Counterfeit is innocent. 

Three Music boxes Hard Riddl Mode: "Little Mermaid" music box in front. "Snow White" music box on the East side. "Cinderella" music box on the west side. 

Several of the monuments with engravings on them that you can't read, as well as some documents. These blue boxes and blocked out portions of certain texts will be gone once you have achieved all 5 endings of the game and they are your memory card. 

To get Maria Ending: 
1.Immediately go where Maria says go. Do not go in another direction or make her tell you twice. 
2.Maria must not recieve much damage when she accompanies James. 
3.James must spend a large amount of time with Maria in the South Vale and Hospital before he goes and leaves her in room S3. 
4.When Maria is in Hospital room S3, go and check on her often. 
5.After leaving Maria's cell in Labyrinth, try to go back to the room and enter it. 
6.In the last long corridor before you face the Final Boss, don't stay and listen to the audio memory of Mary in the sick bed. Leave this corridor before it finishes. 
7.This ending will occur if you've cleared the "In Water" Ending, but haven't cleared the "Maria" Ending. 
8.This ending will occur if you've cleared the "Rebirth" Ending, but haven't cleared the "Maria" Ending. 

These are good actions to take if you are attempting to avoid the "Maria" Ending: 
1.Hit Maria with the Wooden Plank, but don't kill her. 
2.In Inventory screen, Examine the picture of Mary and the Letter from Mary items. 
3.After meeting Maria at Rosewater Park, go to room S3 of the Hospital as quick as possible. Look for other ways to spend as little time with Maria as possible. 

To get "In Water" Ending 
1.In Inventory Screen, use Examine on the Knife that Angela gives to James. 
2.Read the Diary on the Hospital Rooftop. 
3.Listen to conversation on the headphones in the Reading Room of the "Nightmare" Hotel. 
4.Listen to the whole conversation of Mary in her sick bed, in the long last corridor before Final Boss. 
5.Have James seriously Hurt so that his heart is racing but do not use recovery items right away. Go through several rooms in bad status, and do it 7 times in the game. 
6.This Ending will probably open if you've cleared the "Rebirth" Ending, but not the "In Water" Ending. 
If you do not hear the sick bed conversation in the last corridor, you have done enough to get the "In Water" Ending 

May Want To Read The "Leave" Ending First 

To get "Rebith" Ending 
1.Replay the game and get the four new items that are now available for the 1st time. 
2.They are the White Chrism, Lost Memories, Obsidian Goblet, and Crismon Ceremony. 
3.White Chrism avaiable on the kitchen counter in Blue Creek Apartment room 105, this is the room where you solved the 3 coin puzzle. 
4.Lost Memories Book available in the newly opened newspaper stand outside of the Texxon Gas Station at the corner of Nathan Avenue and Carrol Street. 
5.Obsidian Goblet available in the Silent Hill Historical Society museum, in the smashed display case. 
6.Crismon Ceremony book Is a terrifying tome of power written in the Voice of One who was forgotten long ago, but whom still retains the powers of Darkness. Explains how the White Chrism and Obsidian 
Goblet are used. 
7.After having these for items in your inventory you will witness the "Rebirth" Ending. 

To Get The "Leave" Ending: 
Best achieved if you have not yet cleared the "Rebirth" Ending. 
1.Recover stamina as soon as it drops. Try to have Green stamina throuhgout the entire game. Avoid as many, "Melee-weapons that do not require ammunition" fights as possible, try not to get hit either. 
2.After you meet Maria in the Park, do not make Maria tell James which way the Hotel lies. 
3.In the last long corridor before you meet the Final Boss, listen to the whole sick bed conversation until it completey finishes. 
4.Do everything that is recommened to not get the "Maria" Ending. 
5.This Ending will open if you've previously cleared the "Maria" Ending, but not the "Rebirth" Ending. 
6.This Ending will open if you've previosly cleared the "In Water" Ending, but not the "Rebirth" Ending. 

About Bonus Endings - In Replay Game, a clue about each of the endings appears in Wood Side Apartment room 205. Its beside the sewing machine near where James gets the flashlight. The only exception is that there is no clue 
about the "Rebirth" Ending. 

Visible Signs - Reveal All Hidden Signs - Once you've opened up all five of the game endings, you can begin a new game and all the signs will be viewable.

Crimson Cermony Book - After you get to room 312 and wacth the movie go back to the reading room and on the top shelf on the side with the sick be conversation their is the Crimson Ceremony book which you have to have for the rebirth ending (replay game only).

Dog Tag Ending - After you have cleared the In water ending, Leave ending and the Maria Ending or beaten the Rebirth ending you can get a dog tag which is to the west of Jack's Inn on Nathan Avenue. You can then open up the Observation room in the Lake View Hotel on floor 3F!

Completion Bonuses - Beat the game. Start another game and enter the extra options menu to access new features. 

-A "Bullet Adjust" option can be set, allowing the normal amount of ammunition found at a location to be doubled or tripled. 
-A "Noise Effect" option can be set. 
-Another new option can be set, allowing scenes to be viewed without distortion. 

Additional Puzzle Difficulty - Beat the game under the easy, normal, and hard puzzle difficulty settings. Select the hard puzzle difficulty again and begin a new game with a new combination of puzzles. 

Obsidian Goblet 
Successfully complete the game. Start a new game and enter the Historical Society building. The Obsidian Goblet can be found on a shelf. 

White Chrism - Successfully complete the game. Start a new game to find White Chrism vial in the kitchen of apartment 105 in Blue Creek Apartments. 

Introduction FMV sequence audio - If you wait at the title screen for awhile, the introduction FMV sequence will begin. In some scenes, there will be no audio. Successfully complete the game one time and the audio will be restored to those scenes. 

Hidden skulls in picture - Go to room 307 in "Wood Side Apartments". On the third floor is a picture on the wall. Press X and the message "There's a painting hanging on the wall. It looks like a landscape of this area." will appear. Look at the picture to see two skulls on the side of the mountains. 

Innocent Man riddle - One of the rooms you will enter in the Labyrinth will include six men that have been hung by the ceiling. Your job is to free the innocent man in the group. In easy riddle mode, the innocent man will always be, "The Kidnapper". In normal riddle mode, the innocent man will always be, "The Arsonist". In hard riddle mode, the innocent man will always be ,"The Counterfeiter". Once you find out who the innocent man is, pull the corresponding empty noose in the second room to release the body. In his place, the Key Of The Persecuted will be on the floor below. 

Box combination - When you get almost to the end of the hospital area and go down in the elevator, you will get a call on the radio. It is game show which will ask three questions. You must go to the third floor storeroom to get your prize. The combination to the box is 3 1 3. 

Defeating Eddie - In the first battle, equip your rifle and as soon as you get the chance, shoot him four times. He will run away. Follow him into the next room. Get far away from him and just keep shooting until he dies. If he gets in close, run away and shoot him. If done correctly, he should be locked in between shots and you will not get hit.

Game shark code:

(M) Must Be On 
EC8DBED014431F04 
0 Saves Recorded 
3DB5CC1E1456E7A5 
Infinite Handgun Ammo 
0D88709C1456E7A6   4D88709C1456E79F 
Infinite Health 
4CA9F29A145625DD   4CA9F2A2145625DD
Infinite Rifle Ammo 
0D8870A41456E7A6   4D8870A41456E79F
Infinite Shotgun Ammo 
0D8870A01456E7A6 4D8870A01456E79F 
Low Total Time 
4DB5CF2A1456E7A6 

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