Walkthrough:-
This is an excellent RPG. The only drawback is that the "dungeons" are
very large and there are no Save Points within the dungeons. However with
a bit of planning it is possible to keep your characters alive and earning
Experience. But don't think that you can do any of the dungeons in one go,
except for the first one. Use the Angel Wing, or the Return Spell, to
return to a village, restore and save. Fortunately, even if the whole
party is defeated, you won't lose the items and Exp points that you have
gained since the last save. The pixies are very useful for a pre-emptive
strike, especially when you have found a number of them. I used the
Leprechauns as my default setting, particularly in caves or forests but I
always changed to the Pixies when opening a chest or crypt in case
anything sprang out of it. I also used the Auto Battle setting most of the
time as the characters were better at judging strategy than I was. It took
me 55 hours but that included checking everything and I still only got a
92% item collection total - better luck to you.
Desire Mine - Sent by Rilix, the King's advisor, Hero, Melody and Forte
enter the mine and defeat Rodi. Unfortunately at the end of the battle an
escape pod carrying three Spirits crashes into the mine and there is a
cave-in. An evil spirit takes over Forte and he disappears. Hero, Melody
and Rodi are badly injured and to save them the three Spirits infuse their
bodies. Rodi has also lost his memory and cannot remember why he was sent
to the mine by Sabato the sage. The party makes its way out of the mine.
(Please note that "searching" should be done on all sides of a rock,
pillar, hole, etc. or as much as you can get to). Items - Herb x4, Iron
circlet, Leather glove, 160 gold coins.
Desire Village - Talk to everyone and search everywhere. Agree to travel
with the halfling. The party can't get a room at the Pub until after they
have bumped heads with Basso and Lisa. Talk to the halfling in your room.
Agree to find the lost dog for the boy outside the church. Items - Quick
chicken, Arcane garlic.
Forest Of Confusion - Explore and search (every side of every tree) . When
you get to the pond, collect the pooch and take him back to the kid in the
village. Then go back into the Forest, to the pond and then through the
cemetery. First Boss - Wraith. (Get Energy bread). Meet with the halfling
who turns out to be a Ninja called Doyle and Rodi's right hand man. He
puts a mask on Rodi, and unlocks the crypt to reveal a secret path. Items
- Herb x2, Wooden staff, Bronze shell, Angel wing x2, Energy bread, Lucky
cookie, Middle shield.
Forest Cave - Make your way through, checking every hole, rock, pillar,
alcove (you get the idea). Items - Antidote herb x2, Bronze staff, Feather
robe, Bronze brace, Herb, Magic nectar, Mithril ore, Angel wing, Scale
suit. Eventually you will reach the town of Enrich. Go to the pub and talk
to everyone. When you come out the first time a young lady in red with
white hair zaps the dog and then disappears (Elise). Talk to everyone in
the town - the rumour-monger will also get zapped by the young lady but
not until she has given you lots of information. You can only get into 2
houses but talk and search in them both.
Castle - Against everyone's better judgment you go up to the Castle. Have
a look round before you go into the throne room. Item - Stamina onion.
After an unpleasant interview you are dropped into the dungeon. Doyle
appears (on the ceiling, these Ninjas are versatile) and unlocks the door.
Items - Herb, Fairy powder. He tells you how to escape, through the well
and the waterway. In the dungeon well you will find the key for the doors.
One door leads to Sabato who gives you a task and more information. The
other door leads to a treasure chest.
Enrich Dungeon - Work your way through the dungeon. You need to find the
Goat, Snake and Eagle crests to get into new areas. There is an exit to
the town via the town well so you can restore and save (but you have to
walk there as the return spell and item don't work). The monsters are
chunky so don't go too far each time; it's best to return when the Magic
Points run out. Eventually you will find the key to the Aborigine Mansion
and receive obscure instructions on how to find Galm. It's a good idea to
write them down. Items - Antidote herb, Iron brace, Power juice, Potion,
Slash dagger. Go back to town, talking to Sabato on the way. The two
mercenaries in the pub have disappeared, presumably on their way to the
Mansion and the little boy asks you to find his father who is one of them.
(As there is a limited number of items you can carry, including equipment,
you can pawn rare items which you have no immediate need for, such as the
Crystal Key, at the Tool Shop).
Forest Of Aborigine - Check every tree... Don't bother to do the Cemetery
yet.
Aborigine Mansion - Explore and check. The green doors with broken door
knobs can be smashed open using the Dash action. Basso will join your
party (slow but powerful). Find the Old Key which will open the red doors.
Find the Holy water to use in the room with the floating furniture. Pick
up the Book and use it on the bookshelf with a gap in it. Then collect the
Wind-up Key for the clock. Boss - Time Warrior. After you defeat him use
the lever in the room he came out of to open the door in the graveyard
catacombs. Items - Iron shell, Broadsword, Royal crest, Potion, Fairy
powder, Druids robe, Holy water, Old key, Wind-up key, Mithril ore, Silver
tiara, Power staff, Steel suit.
Cemetery - Check every tree, tombstone and crypt. Find the stairs to the
catacombs. Items - Chain mail, Power shield, Angel wing, Steel sword.
Catacombs - Explore and check. Go up the stairs. Boss - Vampire. After you
defeat him, Galm appears and after talking to you tells you to go to the
South Shrine and gives you the Gravity Stone. (Sell the Aborigine key and
the Old key). Items - Fairy powder, Lucky cookie, Quick chicken, Protect
milk, Haste ring, Potion..
Mountain Cave - Very long and very tortuous. The snake keeps on blocking
your path so you have to detour through frozen areas where you slide on
the ice. (Warning - some very nasty enemies appear from the holes in the
ice so put the right or left pixies on). You will have to fight the Tail
Viper three times. After the third battle with it the Head Viper (Boss)
will immediately appear before you have a chance to heal the party. It's
very easy to be defeated at this point. Items - Life ring, Lucky cookie,
Power brace, Mithril ore, Potion.
Far East Village - Rodi's home village. Full of Ninjas hanging around
being enigmatic. Again talk to everyone and check everywhere. Upgrade your
equipment, looking at the sale items as well as the usual stuff. If you
have enough money you may be offered special equipment that is not listed.
You will be told more about your destiny.
South Shrine - It's very easy to get lost, and confused here. The only
good news is that you don't get attacked while on the ceiling. Find the
Magic Mattock in B2 on the East side. The only way to get into the North
side on 1F is via the spiral and the ceiling. Make your way through the
shrine on the floor and the ceiling; although it looks very complex, there
is usually only one route you can follow. You will reach a place where
there is a gate for which you need a key. The Stone Key is in B1, south
side on the ceiling, in a crypt. Open the gate and continue until you find
B1, centre. I leave you to work out the puzzle (the only hint is -
Aquamarine is 1). When you go to pick up the sword, a Witch (Boss)
appears. After defeating her, pick up the sword and exit the shrine. Items
- Shield tiara, Elixir, Angel wing, Protect milk, Quick chicken, Stone
key, Dragon orb, Mithril ore, Arcane garlic, Power juice, Magic mattock,
Critical juice, Energy bread.
Far East Village - Heal, save and pawn anything you don't need. When you
visit the Master of the village, various characters burst in. Akane will
join the party to guide you into the Enrich throne-room. (As this is the
first time you have reserve team members, you will be relieved to know
that all the party, including the reserves, get the Exp points).
Enrich Dungeon and Castle Return to Enrich and go into the waterway. Make
your way to the North- east of the dungeon until you find the pier where
Akane summons the magic boat. Warning - once in this area there is NO way
to get out; as there are 2 major battles in the throne-room it might be
worth saving your Magic Points. Items - Life candle, Brave apple, Potion.
When you reach the throne-room, you will fight 2 Evil Spirits (Bosses),
and then Rilix and 2 Evil Spirits. This is probably the toughest battle so
far. After Rilix is defeated, Panzer takes her away to Godspeak. You
receive the thanks of the King and more information from Sabato, now
reinstated as the King's advisor. Forte joins the party. Pop down into the
dungeaon where all the doors are now open and find the Light of Hope. Go
into town and talk to everyone. (At some point Doyle will join your party
but only if you look for him. Go to Far East village; if the Master talks
about Doyle, then go to Desire Village where Doyle is disguised as a
tree).
West Shrine - Use the Sacred Sword to break the magic barrier and make
your way through the dungeon using the turtles, and geyser lifts. Find the
Eyes of Truth (they actually reveal an invisible path) and try them when
standing at the north end of the island with the slates . When you walk
across the path, you will immediately be attacked by the King Snail
(Boss). After you defeat him, Galm appears with Lisa whom he has rescued
from Elise. Lisa joins the party. Pick up the Mirror Shield. (Try for
Doyle if you haven't already found him). Items - Goddess tears, Potion x2,
Heat axe, Mithril ingot, Elixir, Evil ring, Battle armor.
East Shrine - Use the Mirror Shield to break the magic barrier. Make your
way through the shrine up the plant ladders, picking up the first four
Crystal pieces (rod, shield, eyes and scales). You will need to fall down
some of the holes to get further. Use the 'dash' and 'strafe' movements to
get through the triggered doors. Use the Crystal items on the statues
holding the stone tablets. This will re-activate the Water of Life. Then
use the Crystal Jug on the Water of Life and take it up to the fourth
floor. Warning - when you use the Crystal Jug (full of the Water of Life)
on the withered plant, it will immediately attack you. (No gratitude). Mad
Blossom and 4 Spit Seeds (Bosses). After you defeat them, pick up the Holy
Pendant (aka Serpent's Tooth). (Try for Doyle if you haven't already found
him). Items - Mithril ore, Holy crest, Mithril ingot x2, Life candle,
Goddess tears x2, Lucky cookie, Holy rain, Fairy powder, Power juice,
Elixir x2, Power juice, Stamina onion.
Tower Of Illusion - Go back to Enrich Castle and talk to Sabato and the
King. The doors to the Mural room will open and you can get into the
triangle on the wall. Talk to everyone in Mirage Village and upgrade your
equipment. Items - Stamina onion, Elixir, Protect milk Solve the riddle of
the stone tablets (this is the most difficult/irritating puzzle so far,
the complete solution is at the end of the walkthru). Make your way
through the first floor using the levers to change the direction of the
water flow. Pick up the Lunar Shard. Get to the lever on the centre of the
north wall. This will bring down the main stairs to the second floor. Work
your way up the floors until you find the Moon bas-relief and use the
Lunar Shard; the ceiling will come down and you can then activate the
stairs to the next floor. Then find the chest with the Solar Shard on 6F
and take it to the second floor and use it. All the water in this area
will drain away and you will find a spiral to get onto the ceiling (you
don't need the gravity stone). Then drop down (up) the holes until you
reach the area that was blocked off on the top floor. As soon as you walk
into this area Blader (Boss) attacks you. He is fast and attacks twice in
each round; try and keep everyone alive. Then stand on the circle in the
floor and you will be transported to the High Priest who performs the
Evolution Ceremony. Items - Elixir x2, Force blade, Mithril ingot, Power
juice, Potion, Dragon mail, Protect milk, Angel's robe, Light of hope,
Holy rain, Energy bread, Shining mail, Elemental orb.
Solution To The Tower Of Illusion Puzzle - The Tower is north. Stand on
the first tablet (closest to the village). Turn to the left and walk to
the SW corner. Do not turn round but stay facing the same way (out of the
square). Press the B button and move 4 steps to the right. This will land
you on the left-hand tablet and you should hear a click. Turn to face the
Tower and walk round to the NE corner. Do not turn round but stay facing
the same way (out of the square). Press the B button and move right 4
paces. This will take you to the right-hand tablet and you should hear a
click. Stay facing the same way and walk backwards 4 paces to the centre
tablet. Again you should hear a click. Assuming that you have heard 3
clicks, turn to face the Tower and walk forwards to the top tablet. The
Tower should now appear. If you don't hear the clicks, shuffle around on
the central row of tablets until it works.
Godspeak - Go into Desire Mine through the opening that you exited from at
the beginning. Work your way through the mine on the ore carts (beware the
Cart Ghosts). You need to change 2 points to progress further. Items -
Potion, Mithril ingot x3, Royal circlet, Demon claw, Elixir x3, Demon
staff, Shining sword, Goddess tears. Then you arrive in Godspeak and meet
Rilix and 2 Evil Vampires (Bosses). After defeating them, Galm appears and
then Panzer activates the Holy Ark. Then you fight Panzer and 2 Evil
Bodies (Bosses). At this point you will need Hero to be at level 28/29 and
the others just a little lower. If you get beaten (as I did the first
time) go to the East Shrine and find a place where a Hattari - 3333 Exp
points + 999 from 10 Leprechauns - always appears. You should be able to
get everyone's levels up quite quickly; plus they occasionally drop Dragon
orbs. Eventually Hero walks off into the sunset. Hooray!
PIXIES (44 out of a possible 50)
Maple (Forest of Confusion - pond)
Cherry ( Desire Village, on return of dog)
Willow (Forest Cave, B1, South side)
Palm (Mountain Cave, B1 - water)
Apple (Far East Village - barrel)
Lime (Enrich dungeon, B1 - jar)
Pear (West Shrine, 1F, east - water)
Baldric (Desire Mine, 3F - jar)
Fairies:
Daisy (Forest of Confusion - tree)
Iris (Forest Cave, B1, North Side - limestone pillar)
Camellia (Enrich Dungeon, B2 - alcove)
Peony (Forest of Aborigine, graveyard - tree)
Sisal (West Shrine, 1F, west - water)
Mimosa (East Shrine, 1F - tree trunk)
Primrose (Tower of Illusion, 4F - stone statue)
Clyde (Desire Mine, 2F - alcove)
Succubi:
Muran (Desire Mine, inside - alcove)
Dahlia (Enrich Town - alley wall)
Roberia (Enrich town well - alcove)
Orlea (Aborigine Mansion - painting)
Ripanos ( Mountain Cave, B1 - alcove)
Kathorea (South shrine, 1F, North - alcove)
Viola (Mirage Village - wall)
Lunaria (Tower of Illusion, 1F - alcove)
Natasha (Desire mine, 2F - alcove)
Incubi:
Lantano (Desire Village - box)
Enjewel (Forest Cave, B2 - rock)
Masakari (Enrich Town - fireplace)
Krupis (Forest of Aborigine, graveyard - crypt)
Liknis (Aborigine Mansion - painting)
Cypress (South shrine - crypt)
Aster (Enrich Dungeon, B2 - chest)
Adonis (West Shrine, 2F - grey pillar)
Croton (Tower of Illusion, 1F - stone statue)
Leprechauns:
Dana (Desire Mine, outside - wall)
Tak (Forest Cave, B2 - hole)
Morgan (Enrich Dungeon, B2 - treasure chest)
Kokus (Forest of Aborigine, graveyard - tombstone)
Zircon (Aborigine Mansion - pendulum)
Mangus ( Mountain Cave, 2nd icy area - treasure chest)
Darbie (South shrine, B1, south side - statue)
Solo (East shrine, 3F - stone pillar)
Stilt (Mirage Village - desert)
Eric (Tower of Illusion, 5F - alcove)
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