Another way of quick beans - When you get your Nimbus 2000 you can fly
above hogwarts and go through rings. A blue ring is 10 beans a yellow
ring is 1 bean and a red ring is 3 and a green ring is 2.
Beat Proffeser Quirrel - After you've gotten past Fluffy, The Devil's
Snare, The Winged Keys, Beat the Giant Chess set and gotten Past the
moving potions. When proffeser Quirrel is standing on the balcony go
into the door and let him talk when he is finished talking enter the
super jump code get the four chocolate frogs and go into the next room.
Quick Wizard Cards - You can find fast wizard cards in the Burrow and
Diagon Ally. Look for chests. And a very fast way is doin Neville's
games. Mostly Broom racing. It costs beans for Racing and Gnome Tossing
but it doesn't for Gnome Dunking.
Sent in by Tommy Parson
Bertie Botts Bean Bag - Use the Skurge spell on a chest covered in
ectoplasm behind a tapestry on the third floor, by the Defence against
the Black Arts classroom.
Bertie Botts Bean Bag - Gather every item for the students around
Hogwarts. You have to actually find the people. The final person will
give you a key to the confiscated items room. In there are six Wizards
cards and the biggest Bertie Bots Bean Bag.
Defeating the Giant Spider - To defeat the Giant Spider in the Dark
Forest, circle around him and cast Rictosempra. He will not shoot any
spider webs at you.
Easy Bertie Blotts Every Flavor Beans - When you exit of the Gryffindor
Tower notice the object in the corner. Hit it with Flipendo and three
Beans will appear. Go around the corner and walk at least three steps
away. Return and cast Flipendo again to get three more Beans. Repeat
this to get as many Beans as needed.
Nimbus 2000 Broomstick - On the second day of school, go to the
Quidditch practice. Complete the training with a "B" or better rank to
get the Nimbus 2000 flying broomstick. You can now fly anywhere around
the school during the day. Note: You can only land on grass and cannot
fly inside the school.
Sneaking around at night - When sneaking around at night, you need to
get by many of the prefects. When you need to get by them, simply crawl
under the bookcase to the left of the portrait that leads to the
Griffondore common room. It leads through a secret passage that takes
you to the fourth floor.
Send in by Tribal King
Go Neville's
games, especially Broom Racing, to get Wizard Cards. Note: You will have
to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome
Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters. To
get it, you need to climb the chicken coop outside.
Easy points: In the Chamber Of Secrets, destroy paintings on the
wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right when
Professor Snape finishes scolding you. There, in a corner, you will find
your first Notice Board Item. You can return it to the Notice Board
before or after you go to the Restroom Shop the Weasley's set up,
earning you the very first 10 points in the game, and possibly a Wizards
Card.
Easy Sickles: Once you have collected your Standard Book of Spells
(Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and
uncover Sickles that you can use to buy items such as Stink Pellets at
Gambol and Japes.
When sneaking around and you do not want to walk slowly, you can use
various objects and spells to distract the prefects. Stink Pellets are
not too reliable, but the non-explodable luminous balloons work well. As
for spells, try Flapendo.
Avoiding ghosts: When you do not want to be hit by ghosts and lose
all your items (Balloons, Beans, and sometimes Stink Pellets) just stand
on the ledge until the specter nears you. Tap the controller so that you
will fall and catch the ledge. When you are hanging, they cannot hit you
and cause your items to go flying.
Expelliarmus Challenge: Use your spell that cuts down tapestries
and ropes on the spiked ball. Walk up close to the edge and hold your
trigger button, charge up for a half second and cast. Note: If you throw
the imps into the fiery pits, they will die and you do not have to worry
about them. Likewise, if you throw them all away you cannot put them
into the cages to get out; but when all are indeed gone, they respawn
from that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge: Once you get the Incedio
Spell, return to the main room and make sure the two pillars are down.
Go into one of them and switch the flame direction so that the flames
are both are on one side of the room. On the other side, use Incedio to
light the pigs and Flapendo to point them up to lift the platform; then
again on the other one. Run quickly to the switch by the exit. If
successful the door, will be unlocked halfway. You will need to do
likewise with the other side. Note: You do not have to charge at all --
this gives you a few extra needed seconds.
Fighting with Expelliarmus: When in one of the few battles with
Hogwart's students (just the Slytherin Gang, all others leave you
alone), let them make the first shot and bounce it back. Just as you do,
use your Flapendo with a quarter to half second charge to knock them
back, thus trapping them with two spells to knock back, which they can
never manage. Note: Beware, just as you finish casting Flapendo
(depending on distance), you will be forced to use your Expelliarmus
almost instantly.
Defeating the Giant Mother Spider 2: While fighting it, you may
notice little sacks being dropped and suspended by webbing. Shoot them
down with Flapendo and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant Spider in the Dark
Forest, circle around him and cast Rictosempra. He will not shoot any
spider webs at you.
Defeating the Whomping Willow: When the Whomping Willow starts to
pound into the ground, hide in the corner where you entered its lair.
The shock wave cannot reach you in here, unless you stray too far from
it. Should you get hit, you should have refilled your potion Vile before
you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your
aid. Note: Rapid firing technique is recommended. Lock on to the limbs
after they finish pounding and fire a quick shot, then wait to lock onto
the Willow's Eye. Then, fire repeatedly until it stops hurting him
before running back to your hiding hole.
Personal Requests and Notice Board: The Notice Board in the
Gryffondor common room usually gives a location, but higher up as you
near completion they start to give vague clues, such as "Could be
anywhere on grounds". With personal requests, they do not ever really
give you a clue, except the first one. However, the items are near the
area in about a two acre search range.
Finding Lost Items - When in doubt, check Hagrid's Hut. Many
of the lost items end up there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center. From
there, they all scatter (much like Neville's china set) behind Hagrid's
Hut towards the Forbidden Forest. The person that wants these will give
you the key to the Confiscated Items Room (six more cards and a bag to
hold 200 Bertie Bott's Every Flavored Beans).
Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping
Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left" being if you were
looking from his front door towards the castle (the side next to the
Herbology Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up on a roof
will be a multitude of his china set. Go about a fifteen to twenty five
second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They can be found
just outside the Broom Flying lessons field, on the lakeside. You will
notice a long strip is down low. On the far end are five torches (light
with Incendio to get a Wizards Card), and in the middle somewhere should
be the gloves.
Forbidden Forest spiders: The spiders in the forest act as
follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Transformation spell: After you acquire the spell and return to
the main room, use it to get across the room on the other side of the
gargoyle. You will need to use the hardly visible ledges to cross. Hang
off the wall ledge to escape nearing ghosts, and push down the slabs to
make a bridge. Once this is done, you will have to fight the gargoyle.
It is recommended that you get on the right staircase, halfway up. Then,
use the spell on the last stone and the door will open. |