HITMAN: CONTRACTS WEAPONS GUIDE - WRITTEN BY
LiMpBiZkitFaN
Level select - Press X, Y, B, Left, Up, Right, L, R at the
main menu.
Level skip with Silent Assassin rank and special weapons -
Press R, L, Up, Down, X, A , click Left-Analog stick, press B, A, B, A
during game play when a level first starts.
Cheat and debug menus: Note: This requires a modded Xbox. Copy the
game to the hard drive then open the ini file in the main folder. There
will be two lines commented out:
//Debugging
//EnableCheats
Remove the comment slashes and you will now be able access an in-game
cheat menu by pressing L + Left Analog-stick Down. You can access the
debug menu by pressing the L + R.
Second chance: When you are killed, the screen will turn black and
white briefly. Try to shoot four people in the head while this is
happening to resume playing with barely any health.
Bonus weapons: Successfully complete the indicated mission with a
"Silent Assassin" rank to unlock the corresponding weapon.
CZ 2000 Dual Pistols: Mission 1
Micro Uzi Dual Submachine Guns: Mission 2
Silverballer Silenced Dual Pistols: Mission 3
Magnum 500 Dual Pistols: Mission 4
Sawed-Off Shotgun Dual: Mission 5
M4 Carbine Silenced Assault Rifle: Mission 6
SG220 .S Dual Pistols: Mission 7
MP5 Silenced Submachine Gun: Mission 8
AK 74 Silenced Assault Rifle: Mission 9
GK 17 Dual Pistols: Mission 10
Micro Uzi Silenced Dual Submachine Guns: Mission 11
PGM Silenced Sniper Rifle: Mission 12
All weapons in training level: Start the training level, then
enable the "Level skip" code. You will complete it with a "Silent
Assassin" rank. Choose the training level again, and all the weapons in
the game will be unlocked in the weapons storage area. This also will
unlock the Cardboard Tube weapon.
Asylum Aftermath: Future targets in tubes: After you have
completed the game and also collected Orthmeyer's Keycard from The Wang
Fou Incident mission, go to the Asylum Aftermath mission. Proceed as
normal until you reach the hallway with the mirror-window going along
the right wall. Proceed into the next room, go down the short staircase,
then go through the double doors. You should be in a room with cryo
-tubes of clones inside. Go further into the next room. Labeled on each
of the tubes are names of some targets that will be found in later
levels (except for one, Otto Ort-Meyer). They also all look the same.
In the room where you find the Dual Golden Desert Eagles, look on the
tanks with the men in them. They are all future targets for 47. In the
second room, there are even more names, including Lee Hong and Franz
Fuchs.
Asylum Aftermath: Enforcer sniper rifle: Go along your normal
route all the way to the end of the level. Do not go outside. When you
get paced the for SWATs, turn left and go through the door. Go up the
stairs and kill the SWAT. There is a cabinet with glass doors. Open it
and get the sniper rifle. Finish the level and you will have unlocked
the Enforcer sniper rifle.
Asylum Aftermath: Mini-gun: Get a guard suit and take the elevator
up to the mansion in The Wang Fou Incident mission. Get the key card
(this will also get you the Desert Eagle). As soon as you complete the
mission, go to the Asylum Aftermath mission. Go through the first set of
double doors and there will be a red light in the hallway. Look to your
right and there will be glass doors that you cannot break. This is where
your key card is used to open up the doors. Kill the man and pick up the
gun. You will walk very slow, and it is a mini gun. To unlock it at the
gun selection screen, kill everyone in your way and escape while having
the mini gun in your possession.
The mini-gun holds 1,000 rounds. It cannot be concealed. Note: It makes
you very slow and stalls for about two seconds before firing.
Asylum Aftermath: Ammunition: Go to the second floor. There is a
patient that when you walk up to him will give you an action command to
give a syringe to him. Give him the syringe and he will give you some
ammunition.
Asylum Aftermath: Gold Desert Eagle dual guns: If you have the
card from The Wang Fou Incident mission, go through your regular route
until you get to a place where you see double doors in front of you or
if you look to the right you see a man and a door down by the stairs. Go
down by the stairs and open up the door with the card obtained from The
Wang Fou Incident mission. The Gold Desert Eagles will be directly in
front of you. Pick them up and finish the mission. When you go to the
mission selection screen, you will find two Desert Eagle Magnum guns.
The Gold Desert Eagle Dual holds 87 rounds. It can be concealed. It is
same as regular handgunsm but with less ammuntion and more powerful.
Asylum Aftermath: Easy Silent Assassin rank: Pick up the car key
from the dead scientist that is directly in front of you when the level
starts. Next, follow the map in the basement. Once you are on the first
floor, wait for the guards to pass. Make sure to not have any weapons
out. It also helps to get the patient's garb behind the elevator in the
room with a circled "!". Approach the dead guard by a door on your left.
Look at the opening almost directly across from the door you are at to
make sure the guards have already gone through the door in that opening,
so that they will not see you. Next, drag the dead guard through the
door he is near. Go into the door directly ahead and to the right. Once
inside, take his clothes, walk back out to where the guard was sitting,
then go through the opening to your left. Walk past the group of guards.
Use the door to your right, go out of the building, approach the car to
your right (next to the building), and escape.
The Bjarkhov Bomb: Humorous translations: Go inside of the
submarine. There are some Russians wearing radiation suits working on
the dirty bomb. The translation of what they are saying are the
following four phrases:
"I hate this frozen wasteland."
"Careful! Are you trying to kill us?"
"Thank God there were 2 boxes of vodka on the plane this morning."
"Help me a little."
The Meat King's Party: Easy Silent Assassin rank: You will start
in a truck. Drop every gun you have except the Fiber Wire, Syringe, NVG,
Lockpick, Binoculars, and Meat Hook. Take the butcher's clothes and
close the truck doors. Then, walk to the main gate. A guard will check
you, then tell you to go in. Next, turn left, open the door, and turn
right. Walk straight and you will find a staircase. Go upstairs and turn
right. Open the door and check your map. Make sure that the enemy is not
in the room which has the point of interest. Then, open the door, turn
to your right, and pick up the murder proof. Then, quickly get out of
the room before the enemy enters it. Next, go downstairs and find the
locker room (a big room which is the point of interest).Quickly take the
clothes and wait for the "The lawyer is waiting for an opium pipe"
message. Then, go to the room where the lawyer is located (before the
real opium waiter shows up). Give the lawyer the opium pipe which is at
the last bed. He will give you a VIP invitation and a Silverballer SD.
Quickly take the Silverballer and give the lawyer a headshot. Then, drop
it. Next, go back to the locker room and change your clothes. After
that, talk to the bartender in the party room. He will tell you to bring
Meat King some chicken. Go to the kitchen where the two chefs are
working. One of them is a point of interest. That chef will prepare the
meal for Meat King and will tell you to give it to him. After that, drop
your Meat Hook and take the plate. Then, go upstairs from the party
room. Another guard will check you. After that, take the kitchen knife
from the room to your right. Holster it. Take the meal to Meat King, but
first activate the switch in front of Meat King's bed. It will pull all
the curtains down. Wait for the whores to go out, then give the chicken
to Meat King. While he is eating the chicken, quickly take the knife out
and kill him. Make sure he does not burp. Holster the knife. Go
downstairs where the kitchen is located. Stand in front of the kitchen
door and turn behind. Then, open that door and go near the truck. You
should complete the mission with a "Silent Assassin" rank.
The Seafood Massacre: Phantom chef: Once the mission starts, run
to the restaurant's basement where you cut the gas off. Grab the
restaurant outfit and quickly run to kill the Red Dragon Negotiator.
Dump him in the sewer, grab his amulet, and climb out. Next, head back
to the basement. The guards will not know that you are not a restaurant
employee. Cut the gas. Hide in the room where you got the outfit from
and wait for the chef to go over to the gas thing. Quickly, yet quietly,
exit the room and get behind the Chef. Note: Make sure you have the
syringe out before you walk out the room. Just when he turns his head
and spots you, stab him with the syringe. If done correctly, he should
stand up and slowly walk away, leaving you in the motion as if you
stabbed him. He will walk out the door, and get knocked out there.
Traditions Of The Trade: Ghosts: Once you enter the hotel, turn
right to the double doors. Go through them and there will be another set
of double doors. Pick them, as they are locked. After that, go down past
two doors and look quickly because the ghost goes into the wall.
Follow the same instructions to see the ghost in the hallway for this
level, then go into the room that the ghost enters. Kill the guard in
the bathroom and look in the mirror. The reflection will show the ghost,
but if you turn around nothing is there.
Look for the ghost in the hall where the murder took place. Go into a
room and look into the mirror. You see the ghost floating behind you.
You can see him in any room of that hall, and not just the one he walks
into.
Traditions Of The Trade: Kill the Ghost: Go down to the hallway at
the bottom floor of the hotel. You will see the ghost that walks through
into a wall. Move to a dead plant in the corner of the hallway near to a
locked door. Then, go back towards the hallway where you saw the ghost.
Make sure you have your Fibre Wire out before continuing. Heading down
the corridor, you will see the ghost who walks into the wall. Get your
Fibre Wire ready then get behind the ghost before it disappears into the
wall. If you are quick, you can strangle the ghost with your Fibre Wire,
which now flickers on the ground. You can now drag the ghost around the
hotel.
Traditions Of The Trade: Bleeding ghost: In the part where the
ghost appears and goes into the room in the dark hallway, enter that
room and go back into the shower. The ghost will appear by the back
wall. If you shoot it, blood with splatter on the wall. If you missed
him the first time, just leave the room then return and he will
reappear. You can do this as many times as desired. When you shoot him,
it will seem as if time slowed down and speeds back up.
Traditions Of The Trade: See murder: Go to your map in the level.
There is a point of interest in the corner of the second or third floor.
There is police tape and a guard there. Kill the guard, sneak in, and
you will find a dead man on the bed. Go into the bathroom to see a
bathtub full of blood. There is a sawedoff shotgun in front of it that
can help you if you do not have any guns.
Traditions Of The Trade: Walk around hotel with sniper rifle:
Normally, it is impossible to get a sniper rifle into a hotel without
getting it taken away. However, there is a simple way to avoid this.
After you show the guard your conference ID, walk up to the metal
detector and stop directly in front of it. Then, drop the suitcase. Walk
through the metal detector, then turn around and pick up the suitcase.
It will not set off the detector, and you will be able to walk around
with it. Note: Do the same trick to get past the other metal detectors.
Traditions Of The Trade: Showering: In room 202 on the second
floor, there is a fat guard wearing black and sunglasses. Shoot him,
then picklock the door he is securing. Sneak in without a gun and sneak
silently. You will see a man in red Speedos taking a shower.
Traditions Of The Trade: Unstoppable by police officers: Get any
gun that is out of ammunition. Start off the level normally, and pick
the three guards in the front with your sniper rifle. Once you are
inside, go to the far right near the elevator into the hall, where it
says that the next hall is closed off. Wait there until a cop enters the
room. Kill him, take his clothes, then pick the lock. Then, run to the
third floor, where the security office with the metal detector switch is
located. Walk past them and push the button. Then, run back down to the
first floor and get your clothes back. Walk around the halls and find a
cop. When no one is nearby except for the cop, take out your gun with no
ammunition and hit him until he is unconscious. Take his gun and
clothes. Then, switch back into your old clothes. When he wakes up, he
will run to another guard. You will notice on your screen that the
guards are now looking for a suspicious officer. However, you are in
your original clothes so they will not suspect you. It might say that
they suspect a bald person, but you can ignore this. Next, go to the
elevators and knock out the nearby guards. Again, the notice for a
suspicious police officer will appear. If desired, you can also do this
with the bellboys. Then, do this to the bodyguards. Do not attempt to do
this on the second floor with all the bodyguards. They have magnums and
will kill you. They police officers' guns are weak, and they will hurt,
but not kill you. Once you have knocked out and stole the guns from
every cop, you will notice there is nothing remaining in the hotel to
stop you. You will also notice that the cops are not around anymore.
Look at the third floor in the security office to see every cop that you
knocked out is just lined up in the corner. When you appear they do not
do anything. Of course the hotel will be in chaos and everyone will be
running around.
Faster reload: To reload a weapon faster, before it runs out of
bullets completely (for example, with one bullet remaining), holster it
then pull it back out again. The clip will be full, and you can kill
enemies faster.
Bullet time: When you die and can shoot people in slow motion,
enable the "God mode" code. You will be in bullet time until you
headshoot four people. |