Note: This game is also known
as:- LOTR
Kill Goblins on 21st Hall:
In the Mines of Moria, the 21st Level Dwarvish Hall there is a puzzle
you have to solve to exit that hall. Anyhow, part of solving this puzzle
involving pulling some levers and moving some smaller statues near the
big statue to activate a series of triggering mechanism beneath the
floor tiles. The grooves from the big statues leads to the secret
door/walls where the smaller statues are located. There are also two
orcs in each of these 4 hidden rooms. Gandalf can kill them easily by
drawing his sword which glows in the presence of orcs and hacking them
without having to open the room until later to get the statues. You
should be able to hear the swordplay and the orcs growl. You can tell
they are dead when the sword stops glowing. I'm not much of a gamer. I
always set my difficulty to easy, but I was so happy to find this cheat.
:-)
Sent in by: Ted Lee (Ted P. Lee)
To enter codes first stand still. Then quickly press the following key
combinations:
Infinte Health - Y, A, X, B, A, Y.
Infinite Ammunition - Press X, B, Y, A, X, B.
Infinite Ring Charges for Frodo - Press Y, B, A, B, Y, X.
Sent in by Dean Hunter
Unlimited ring charges for Frodo:- Quickly press Y, B, A, B,
Y, X during game play while idle. A message will confirm correct code
entry.
Sinking box:- When you are in the Shire and have to find the
Clanker, before you get it, go on the place where the bell is anyway. At
the bottom left hand corner are some boxes. Pick one up, walk over to
the stairs, and let go. The box will sink into the stairs.
Information in this section was contributed by Turnover2000.
Stuck in building:- In Bree while playing as Aragorn, get the
bundle of hay for the dummies that you need to make. If you save the
game in the building that you get the hay in, you will be unable to
leave. The entrance will act like a wall. You will not be able to
continue the game.
Easy money:- On the East Road just out of Hobbiton (past the
woodsman who trades his dagger for pipeweed), on the ledge above the
stumps that summon the elves is a house. Enter it and walk up to the
bookcase. Press A and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this to get as many
coins as needed.
Unlimited magic for Gandalf:
Quickly press X, Y, A, X, B, X during game play while idle. A message
will confirm correct code entry.
Amon Hen: Finding Gollum: Go southwards until you run into a
coastline. There is a trail that you can follow. It will lead you to a
place. You will see a cave that is very high up, and will see Gollum. Go
up to the cave and Gollum will make noises and walk away. Note: Gollum
appears in Amon Hen two times. Go north, and there is another trail. It
will lead you to Gollum again. As before, walk up to the cave, and this
time Gollum talks. He will mumble his name out
Amon Hen: Defeating the Ring Wraith: When you fight the Ring
Wraith on the Balrog, there is a tower with steps that you can walk up.
If you stay up there, the Balrog cannot hurt you, except when it takes
flight.
When you fight the Ring Wraith on the Balrog, there is a tower with
steps that you can walk up. Climb up it, then use Aragorn's special
stab. If timed correctly you will kill the dragon.
When playing as Aragorn, you must rescue Sam from the Ring Wraith. To
begin the fight, go up to the Nazgul. He will start blowing green gas at
you. Start hitting him with your sword. After that, he will fly away. At
this point, go up to a tower with steps. The tower will protect you when
the Nazgul blows the green gas at you. Start shooting the Nazgul to kill
it.
Bywater: Better Walking stick or ointment: In the house where you
fight bees, outside a hobbit (Fatty) wants you to get him an egg and
honeycomb. Get the Egg. Once you get the medal pin, throw rocks at
beehives to get the honeycomb. Then give them to Fatty and he will give
you a better walking stick or ointment.
Hobbiton: Easy money: On the East Road just out of Hobbiton (past
the woodsman who trades his dagger for pipeweed), on the ledge above the
stumps that summon the elves is a house. Enter it and walk up to the
bookcase. Press A and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this to get as many
coins as needed.
Hobbiton: Wolves: When the wolves appear just after leaving
Hobbiton, run between the rock and the tree directly on your left. This
is a patch of brambles that the wolves will not enter. You can safely
attack the wolves from this point by positioning yourself close to the
rock facing up on the screen. If done correctly, the rock will prevent
you from stepping forward while you attack. You may have to run out and
back in briefly to lure a wolf over to where you want it, but this is
easy enough.
Hobbiton: Escaping from the Riders: When you are playing as Frodo,
you have to go to Maggot's farm to meet the three hobbits after giving
the key from Lobelia to Mr. Gamgee. Stand at the door where you began,
and face the door at the screen. When a Rider passes, sneak to the rock
next to you. When the Rider passes again, go to your house. You have to
cross the garden. If they hear you, go to the door at your house.
Remember, there is more than one Rider. If they see you, you must
surrender the ring and start over. Do not use the ring when the Riders
are near, or they will find you. When you do not see any Riders, run to
the fence near the tree house and jump over it. When you are at
Sandyman's mill, you will see another Rider on the bridge to Bywater.
Throw a rock over the river. If you do, he will move. Cross the bridge
and go to a flat plain. Keep throwing rocks to the places he can move.
If done correctly, you can make it to the Shire. You will see Robbin
being attacked by a wolf. His life is not dependent and you will not
fail your task if he dies, but it would be kind. As you leave Hobbiton,
the wolves will appear. To prevent from being seen, use the ring until
you cannot see any wolves. When you made your escape, you will see
another Dark Rider. Like the task before, you can throw rocks so that
the Rider can move any direction. If you do not want to be seen, there
is a tree trunk where you can hide. Be careful; as you throw rocks from
the trunk, the shadow still remains. When he makes his farthest point,
you can sneak out of the tree trunk and make your way to Maggot's farm.
Moria: To pass the 21st hall in Moria, go to the center of the
room and push or pull the four blocks of stone with hands on top of the
tiles that you can step on. Once you put all four on, you will pass that
part of Moria.
Moria: Opening door: To open the door at Moria, go up to it and
press X. It will ask you for a chant. Pick "Melon".
Moria: Killing the fire monster: When you are Gandalf, you have to
save your party from the fire monster when you get past Moria. When you
begin the fight, you should equip the spell Staff Strike to Gandalf.
When you are going to him, he will shoot fireballs at you. To get to
him, dodge the fireballs. If you get too close, he will blow fire at
you. If you get as close as you can, he will try hitting you with his
unblockable fire sword. Also, it is impossible for you to fall down the
abyss. Get close until he keeps shooting fireballs at you and use Staff
Strike. After you use the spell, he will be stunned. At this point,
start hitting him with your sword only for a few seconds. Then, run back
to your team. Keep repeating this to kill it.
Moria: Durin's Axe: In the room where you fight the Cave Troll,
look at the small doors. One will have a light. Open it with X and you
will find Durin's Axe. It will go to Gimli, and he will help when you
play as Frodo.
Moria: Second hall: When you are playing as Frodo, you must find a
way out of the second hall of Moria. The first part is easy. Go to a
thin chasm and jump over it. Do the same thing with the other chasm and
you will see a stone bridge. Once you have crossed over the stone
bridge, kill the Orc that's shooting down to Gimli. You will see a rock.
Press Action to push the rock on the ground. You will now have to
activate bridge switches for Gimli and yourself to cross over. Remember
that Gimli will not always be there when you need him. To get to the
other bridge, climb up the ladder. You will see some Orcs. You may have
to use your ring to avoid them. Climb down another ladder and activate
the bridge switch. Then, go back to where you started, but push the rock
to the button to open the door to leave the second hall of Moria. Note:
Make sure you activate all the bridge switches before you activate the
button to the door. If you do not, you will be trapped by Orcs and
cannot escape.
Moria: Finding Gollum: When you find camp on the second day,
Legolas will say that something is following. The screen will go slowly
to a dark figure. That dark figure is Gollum, and you will hear him
talking about his "Precious".
Rivendell: Sleep spell: When playing as Frodo in Rivendell, get to
the room where you get sting. You will see two chests. One will have an
Elvish tome. Give it to Gandalf and he will say something. Then, talk to
Elrond. When playing Gandalf after fighting the Wargs, use the tome. You
will get a new spell ''Sleep''. This will put enemies to sleep for a
short period of time. Note: Make sure you give Gandalf the tome when
playing as Frodo or he will not have it when you are playing as him.
Troll Shaws: Trolls: In some parts of the Troll Shaws, where you
first encounter the Trolls, try not to approach to kill them because you
will not be very accurate, and will die too easily. Instead, stay away
as far as possible from the Troll, so that the four Hobbits will hold
them off. Afterwards, start shooting the Trolls. Remember that Aragorn
automatically aims at distant enemies. Shoot him, and they should die.
Note: This can become an issue in some ways. Your job is to protect
Frodo, which is more important. If you do not, and the Trolls hit him,
he will die and you will have to start the game again at the beginning
at Hobbiton.
Withywindle Path: Defeating the willow tree: To defeat the willow
tree that has the three hobbits, go to a flat plain that is both on your
left and right. These are the only two places that the tree's hand will
not hit. You can safely hit him when his hand is down. Do this if
needed, Tom Bombadil will appear and say his chant, and you will
defeated the willow tree.
Defeating the Barrow-Wight: Run up to the top right corner and
there will be a chest. Jump onto the ledge it is on to get the dagger.
Then, put the ring on and hit the Barrow-Wight. It will go underground.
Take off the ring, and when it returns, put the ring on and hit the
Barrow-Wight. Frodo will sing Tom Bombadil's song and you will defeat
the Boss.
Westernesse Dagger: When you get to the point where you are
looking for Merry, Pippin, and Sam in the cave, you will see a box. Go
to it and you will get the dagger.
Wake up Lobelia: When you have to escape from the Dark Riders in
Bywater, throw a rock at the bell five times. You will see her lights
turn on.
Finding the missing metal pin: To find the missing metal pin,
throw a rock at the weather vane (the rooster statue on top of some
houses). If done correctly, you should get the pin and fix the mill.
When completed, your purity meter will rise allowing you more ring uses.
Unlimited Dwarven and Elven Shots: When you are at the Prancing
Pony Inn and have just defeated the two ruffians who stole your dagger,
go through the open window and climb up the ladder. Once up, you should
notice that the ring is spinning in its slot. Turn to the right and use
the ring. You should see a platform with both an elven and dwarven shot.
Collect them and jump back to the ladder platform. Then, take off the
ring and put it back on. You will notice that the items appear again. Do
this as many times as needed to get unlimited elven and dwarven shots. |