Unlock Ragnarok For Multiplayer - To unlock the ultimate Ragnarok mech for
online/multiplayer, beat the single player Campaign mode. The Ymir
variant will also be unlocked.
Completion bonuses:- Successfully complete the
game to unlock Ragnarok in local multi-player mode.
Successfully complete the game under any difficult setting to unlock a
mech called Ymir.
Secondary mechs: As you
will notice, every mech has a secondary mech (for example, The Cougar
and The Puma). They are the same class, tonnage, and speed. but the
weapons and defenses/specials are different. The following is the data
for all the secondary mechs.
Belial - Offensive weapons: Pulse Laser, Gauss Rifle (x2),
Crossbow Missile Defensive/Special: Jump Jets
Bowman - Offensive weapons: Lasers (x2), Machine Guns (x2),
Hammer Missile (x2) Defensive/Special: Chaff, Jump Jets
Hackman
Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets
Mad Dog - Offensive weapons: Pulse Lasers (x2), Autocannon,
Crossbow Missiles (x4) Defensive/Special: None
Offensive weapons: Gauss Rifle, Crossbow Missiles (x2) -
Defensive/Special: Null Signature
Prometheus - Offensive weapons: Lasers (x3), Gauss Rifle
(x2), Hammer Missles (x2) Defensive/Special: Chaff
Puma - Offensive weapons: PPC, Machine Guns (x2), Crossbow
Missiles (x2) Defensive/Special: Jump Jets, Null Signature
Summoner - Offensive weapons: Pulse Lasers (x4), Autocannon
(x2), Hammer Missile Defensive/Special: Jump Jets
Timberwolf - Offensive weapons: Pulse Lasers (x2), Gauss
Rifle (x2), Crossbow Missiles (x4) Defensive/Special: None
Avoid PPC projectile: To easily avoid a PPC projectile when
playing on Xbox Live, choose a mech that has jump jets. While the enemy
is charging up their PPC, activate your jump jets. Once they fire,
release the jump jets and the PPC will fly over you as you fall to the
ground. This can be very effective against Mad Cats.
Lava area: When playing as the Atlas in the lava area, at the end
near the party, do not go into the area from the cave too far. It will
activate several Mechs including an Atlas or two. Instead, destroy the
helicopters with ease, then start destroying everything around that gets
targeted. Eventually, you will find two Atlases in the back left corner.
You will know that you are targeting them because it takes a lot to
destroy them. Note: you should not be able to see them. Inch forward
from the opening and you should be fine. Note: You will face two mechs,
a Madcat and a Belial. Also, the Atlases will not attack you in
retaliation.
Easy catapult kill: At the beginning of the level where you must
kill the WOB's second in command, stay on the ledge. Do not fall or you
will be slaughtered. Kill the stray Mech that is not one of the
objectives. Next, walk further down the ledge until you reach a bridge.
Use your radar to see when the objective Mech catapults are under the
bridge, then blast the bridge. It should kill most of the Mechs. Then
just finish off the survivors.
Using any Mech with high output energy weapons, go forward as fast as
possible to the gate where the WOB second in command is headed. Take out
any opposition along the way and ignore the Catapult convoy in the
valley below. After eliminating any enemies along the way, power up
health and weapons as much as possible and wait for the convoy on the
other side of that first gate. If they do not come at first, you may
need to engage them, then fall back to the gate and hold position there.
If you position yourself at an angle, you can take out the whole convoy
one Mech at a time with your energy weapon, while taking minimal fire
through the opening of the gate. You have the wall as cover, protecting
you from all but one Mech at a time, and the opening as your
line-of-fire to take them all out one by one. The result is an easy
low-risk kill with a huge pile of power-ups at the gate for you to
replenish your health and weapons as you pick off each of the enemy
Mechs. When you are done, power up and pick off the second in command.
He should be alone in the valley.
Water walking: When you are on any map with water and you have a
mech with null sig, click the Right Analog-stick. When you do so, when
you walk you will not make any splashes in the water. This is very
useful on Xbox Live in the Jotenhiem map when approaching the red or
blue base.
Easy stats on Xbox Live: Two controllers are required for this
trick. Sign into your Xbox Live account from the Mech Assault menu. When
you are ready to play, create a match of your choosing (Destruction,
Team Destruction, Capture The Flag, etc.), but set the number of people
in the game to two. You can do this cheat by yourself. When you ar in
the team selection, mech selection, and skin selection room, make sure
that if it is a team game that you are a different color from your guest
(controller two). If its a game like Destruction, then choose a big Mech
with lots of powerful firepower and have your guest control a weak Mech
(like elemental). If it is a game like Capture The Flag, then choose a
fast Mech and any desired Mech for the guest. Start the game and you can
score points easily without worrying about being killed. Your stats will
increase at the stats menu.
Easy Last Man Standing win: Get at least three players. Hide, and
then after everyone has killed the others, come back out and fight the
last player that was standing.
One at a time fighting in Grinder: Go to multi-player mode,
Grinder, and select River city. Fight normally until two enemies appear
at a time (one that jumps down and another that walks through the gate
on the north side of the city). When this happens, stand directly in
front of the gate and fight the Mech inside for a few seconds without
letting it through. If done correctly, the Mech will get stuck behind
the gate wall, and only the enemies that drop down will have to be
fought. 100 kills can easily be accumulated this way. Note: This can
only be done when the enemies are an Uziel or Vulture.
River City: Getting on the other side of the dam: When playing at
River City, select a Mech with jump jets. Go to the dam that is not
located near the bridges that are crossing the river. Fly up the hill on
the right side of the dam. Once there and are standing very near the
dam, use your jets a little bit to get onto the dam. You will now
probably have to edge your way on top of about half the dam. Once you
get there, try to fall over the other side of the dam. There should be a
little space located there that you can use to slip onto the other side
of the dam. You can now hide here or do whatever desired. Note:
Sometimes you may accidentally fall into the dam and get stuck. The only
way out is to kill yourself or have Lava or Hammers shoot at you.
Size Matters 1: Easy completion: Go forward from the beginning of
the level then fly over the gate. Instead of going into the middle of
that section and triggering the three Mechs, go up to the Mech depot.
Jump jet just slightly, then fire at the missile turret behind it. Drop
down fast, or you may be hit with the missiles. Do this three or four
times and it should explode. After that, jump jet on top of the
warehouse type of building on the right. Move around a bit on top of the
warehouse and the three Mechs will appear. Wait until at least one of
the Mechs walks inside the building and blow it up. The Mechs usually
get crushed, or simply die from the explosion of the others. If they did
not all die, repeat the trick on the warehouse next to the first one. If
you could not do the trick correctly using both warehouses, try luring
the Mechs next to the pumping machines then shoot them so they explode
on the Mechs. There is also a second one that can be used in the same
manner. Note: It helps to get health hidden in the odd, metal, twisted,
dumps. Blow them up, then take the health. Also, when you are on top of
the warehouses, make sure that when it blows up that you do not get
caught on top; you will also be killed. Avoid this by watching the
building's status. When it is still sturdy, every shot you make will
make a flaming hole. When it is almost ready to collapse, it will make
an opening that is just a hole or no hole at all. When you see that is
it is almost destroyed, use jump jets then fire at it. Repeat that until
it collapses. Power Armor will sometimes annoy you by jump jetting over
the mountain that separates the two sections and firing at you. Ignore
it or wait for it to jump jet and hit it with some missiles. Note: There
are two of them; so this may take awhile. Only use missiles to destroy
the buildings.
Wolf In Sheep's Clothing: Atlases: If you do not care for the
Atlas' upgrades, do this instead of the trick that involves jumping over
the wall. Act normally until the Mechs turn against you. When they do,
take out the power generator as usual. Then, run outside of the gate.
Turn around and destroy the building to the right of the door. The doors
will close, and the Atlases will be stuck inside. The Ullers will fly
over the gate, but you can deal with them easily with the machine guns.
After killing the Ullers, destroy all enemies in the area. You can then
go through the level as normal, stopping whenever desired. From that
point on in the level, destroy all units you encounter. At the end of
the level when you are told to cross the bridges and then blow them up,
wait until the Atlas walks on them to do so. Note: Make sure that you
are on the other side before you blow up the bridges or you will have
trouble reaching the end of the level.
You will see two Atlases before the base. Go into the base and the
Atlases will not attack you yet. Go to the satellites, then go to the
door. The door will not open. Wait until the timer ends and the door
will open and close. The Atlases will be locked out.
Ready to Rok! 2: Easy completion: First, destroy all the
helicopters, missile turrets, and tanks. Then, get the salvage. Next, go
inside. There are two Atlases, one Thor, and two Madcats that will meet
you. They are very difficult to fight. Once you destroy them, do not
mind the little power armor. Keep firing Lava Gun Missiles. You will
then be instructed to go into the middle and self-destruct, completing
the level.
Defeating Ragnarok: Before you destroy the ship that the leader
tries to escape in, go to the back and destroy the bridge and tunnel. If
you do not do this, a lot of reinforcements will come through the tunnel
after you destroy the ship. To kill Ragnarok easily, shoot him until he
gets by a barrel that explodes, then destroy the barrel. It weakens him
a lot.
When you to the part where you have to face Ragnarok, before you shoot
the ship, go on top of the small room to the right of the door. While
you are up there, start shooting the ship until he starts talking. When
Ragnarok comes out, stay up there. He will turn around and the doors
will close with him inside. While he is inside, keep shooting missiles
until he dies. He cannot get out. You must use a Mech with the Charge Up
missile. Any other will not penetrate the door.
The best Mech To use is an Atlas. Walk into the part of the base where
you are going to destroy the dropship. Destroy the dropship and the WOB
leader will appear and speak before shooting at you. Walk around the
ship until you see a door where the reinforcements are coming in.
Destroy the reinforcements and the tunnel, then walk across the bridge.
Stand in the small area to the right of the tunnel as you are walking to
it. Wait for the Ragnarok to step on the bridge. Blow up the bridge to
take him down in health to the point where a couple shots from your best
gun will kill him.
Avoiding PPC or Javelin: If a PPC or Javelin is approaching you,
wait until the last possible moment and step out of the way. This works
well if you chose an Atlas or another Mech without jump jets. Note: This
trick does not work with Crossbows because they move too fast.
Tag enemies with flares: This trick requires you to be in a Mech
that has a flare launcher. Get right up to an enemy mech (touching it),
then launch a flare. It should stick to them. Any missiles fired from
any enemy tank or Mech will hit the one "tagged." This also works on
tanks, but they are smaller and faster.
More Jump jet fuel: When you have a mech with jump jets, fly in
the air until you have three quarters jump jet fuel remaining. Then,
release the Analog-stick and press it again before you fall. Continue to
do this until you run out of jet fuel. You will fly up in the air for a
long time. Note: Get on top of a building for more flight.
Glide up a wall: When jump jetting up a wall, press Start and you
will just glide up it.
Suicide: When you play the game on Xbox Live, choose Host Game or
Optimatch, then play "Last Man Standing". When you die, you will become
a human. Click the Right Analog-stick and you will commit suicide. |