EA Bio Extras -
Reach Level 16 to unlock the All-Star Race. Reach Level 18 to unlock the
Bud Shootout.
See all the Cameos -
At log in name type the first name as Seymore and the last name as
Cameos.
All fantasy drivers:
Select "Features" at the main menu, then select "Create-a-Car". Enter
extra as a case-sensitive first name and drivers as a case-sensitive
last name.
All paint schemes: Select "Features" at the main menu, then select
"Create-a-Car". Enter Albert as a case-sensitive first name and Ternate
as a case-sensitive last name.
All cameo FMV sequences: Select "Features" at the main menu, then
select "Create-a-Car". Enter Seymore as a case-sensitive first name and
Cameos as a case-sensitive last name.
Dale Earnhardt: To unlock Dale Earnhardt, win the Daytona 500 as
Kevin Harvick (29 car). After winning the Daytona 500, a Thunder Plate
will appear with Dale Earnhardt on it. Alternately, go to Lighting
challenge and play three of them. Alternately, reach level 2 in your EA
Bio (by winning three races).
Richard Petty: Reach level 10 in your EA Bio.
All Star race: Reach level 16 in your EA Bio.
Bud Shootout: Reach level 18 in your EA Bio.
If you win the Bud Shootout during a season or career mode, you will
automatically be in the Bud Shootout the following season and in the
future.
Pace car: Reach level 28 in your EA Sports Bio to unlock the
Buster Auton pace car. Note: This car is damage-proof.
Alternate paint: Win a race under the medium, hard or extreme
difficulty setting to unlock a paint scheme for that driver.
Exhibition and alternate event races: Win a race under the medium,
hard or extreme difficulty setting to unlock an exhibition or alternate
race for that track.
EA Bio bonuses: Various other Thunder Plates can be unlocked by
uploading your EA Bio from other 2004 EA titles, such as NCAA Football
2004, March Madness 2004, Madden 2004, etc.
Easy EA Bio increase: An easy way to increase your Bio is to first
end a career mode season. Then, save the season before selecting "New
Season" at the top. After you have saved, go to the new season. As soon
as you are done with re-rolling the stats (optional), the EA Bio bar
will appear. Choose to save on that bar (only happens without autosave).
Do not save the season, then exit. Return into your career and it should
be back to where you can start the next season. Start the next season
and repeat the process. After you have tried it a few times go into "My
Nascar", select "Bio", and enter the recent history. In the recent
history, it should show that you have finished two seasons in one day
and the same car.
Faster car: To get a faster car in any mode, hold the Left Analog-stick
in the direction that you are driving.
Night tracks: Go to season mode and then to "Custom Schedule". You
can unlock night races for the day tracks.
Alternate night tracks: Win the race that has a locked version of
an alternate night track under the veteran difficulty, 3% race length,
and damage on visual only. Repeat this method on all tracks that have a
locked version of it.
Road courses: To unlock a road course for Texas, Talladega,
Pocono, Phoenix, Homestead or Daytona, race the original track on the
medium or veteran difficulty. 3% is the easiest race length and the
fastest.
Fantasy and night tracks and cars: Go to season mode. Choose
custom for tracks. Then, choose locked tracks on medium. You can race at
whichever locked track you choose. if you win race, you unlock a
track. if you also have a locked car, you also win the first locked car.
Easy All Star race and Bud Shootout: Instead reaching the EA Bio
levels for the All-Star race and the Shootout, just race a season under
veteran at 3 or more % race length, damage on visual only, and brake and
steering help, and win those races.
To get into the All Star race, win the Daytona 500 (in career mode). You
will be in the All Star until you "retire".
Easy win: On a longer race, race backwards and try to take every
racer out. Make sure they are in flames. Pause game play and check the
"Race Stats" periodically to see who is still on the track. Then, turn
back around and race with no competition. Note: When you are checking
the Race Stats, if you see "Off" under any racer, that indicates that
they will be in the pits for a long period of time.
Driving locked car part: In multi player mode, you can drive a
locked car. This only works with one person at a time. Have a player
choose their car, then have the other player go to the same car. Have
them change to a locked car. After that, they can choose their car.
Drive same car: In two player mode, have someone pick a created
car then have the other player go to that car. They can also choose it.
When you race, both players will be driving the same cars.
Gear ratios: The following gear ratios deliver the most top end or
acceleration for these tracks, depending on what is best for that type
of track. They are listed in the order: second, third, fourth, and rear.
All first gears should be set to 3.6.
Atlanta: 2.1 / 1.55 / 1.06 / 3.55
Bristol: 2.3 / 1.8 / 1.3 / 4.15
California: 2.0 / 1.4 / 1.0 / 3.50
Chicago: 2.0 / 1.5 / 1.02 / 3.50
Darlington: 2.15 / 1.60 / 1.86 / 3.7
Daytona Beach: 1.9 / 1.3 / .98 / 3.5
Daytona: 2.05 / 1.45 / 0.89 / 3.5
Dockside: 2.1 / 1.55 / 1.10 / 3.5
Dover: 2.15 / 1.70 / 1.11 / 3.80
Indy: 2.05 / 1.50: / 1.01 / 3.5
Infineon 2.1 / 1.65 / 1.15 / 3.85
Kansas: 2.1 / 1.5 / 1.0 / 3.55
Las Vegas: 2.1 / 1.55 / 1.06 / 3.5
Lowe's: 1.9 / 1.3 / .98 / 3.50
Martinsville: 2.4 / 1.9 / 1.5 / 3.6
Miami: 2.0 / 1.5 / 1.06 / 3.55
Michigan: 2.05 / 1.5 / 1.01 / 3.5
New Hampshire 2.35 / 1.7 / 1.15 / 4.1
Phoenix: 2.1 / 1.6 / 1.11 / 3.65
Pocono: 2.0 / 1.45 / .94 / 3.5
Richmond: 2.3 / 1.8 / 1.23 / 3.9
Talladega: 2.05 / 1.6 / .83 / 3.5
Texas: 2.1 / 1.55 / 1.04 / 2.5
The Rock: 2.1 / 1.65 / 1.14 / 3.55
Watkins Glenn: 2.1 / 1.55 / 1.08 / 3.6
Recommended corner speeds: Note: These are tracks for the short
twelve track season in season or career mode. An asterisk (*) indicates
you should put the pedal to the metal when at least half-way through the
turn; reduce speed if needed.
*Atlanta: 160 mph - 165 mph
*Darlington: Turn 1 and 2 (150 to 155 mph); Turn 3 and 4 (130
mph)
Daytona: No specific speed
*Indianapolis: 160 to 165 mph
*Kansas: 100 mph and stay
*Lowes: 160 to 165 mph
*Michigan: 165 to 170 mph
*Pocono: 140 to 145 mph
*Richmond: 95 to 100 mph and stay
Talladega: No specific speed
*Texas: 165 to 170 mph
*Watkins Glenn: Unknown
Track that looks like grass: Go to California and win. When you
are doing your burnouts, go to the end of the grass just past the pit
wall. Do a burnout and it is like you are on the track. |