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One Weapon mode: Successfully complete the game with a rank of 10
big stars.
Brand New Fear mode: Successfully complete the game under any
difficulty. Save the game after the credits complete to unlock the
"Brand New Fear" option .
Full Weapons/Apartment Replenish mode: To unlock this mode you
must have a 10 star ranking in One Weapon mode. Full Weapons/Apartment
Replenish Mode has the following features. At the start of the game,
upon entering the subway system
you will see that each and every weapon is laid out in front of you. You
can grab every one of them. Also, whenever you return to your apartment,
you will find six boxes of bullets in the laundry room as well as ten
Health Drinks in your refrigerator.
Chainsaw: Start a game in "Brand New Fear" mode. After entering
the Forest World for the first time go to Jasper's car. Search near by
for a cut tree trunk. Look next to it to find the chainsaw.
Submachine gun: Successfully complete the game with a rank of at
least 9 big stars. Start a game in "Brand New Fear" mode and look in
Room 202 in the Apartment World to find a submachine gun for Eileen.
Alternate Eileen costume: Start a game in "Brand New Fear" mode.
Continue until the "Outside of Room 302" part of the game.
Enter Room 303 and search it for Eileen's nurse costume. Collect it and
complete the game. When you start a new game, you can now have Eileen
dressed as a nurse.
Alternate Cynthia costume: Unlock all four endings and Eileen's
alternate costume on a single game save. Start a new game
and select Eileen's nurse costume. Cynthia will wear her alternate
costume.
To see Cynthia in some sexy lingerie, you must complete the game four
times.
Control loading screen: Sometimes when the scene changes or you go
through a door, a black screen will appear with a ghost or
a red/gray circle. Use the Right Analog-stick to move the ghost, and
circle around or zoom in on them.
Knock on window: When looking outside, press A and you may knock
on the window. This trick has no use.
The Man's Doll: When a strange man places the doll on the
stairway, do not take it. It actually makes things worse for you
afterwards. If you place it in your storage box, babies will appear
above the box, making it difficult to check your items. Your only choice
would be to hold it in your inventory, but it requires a slot that you
may need.
Mannequin body parts: When you enter the forest for the second
time, go to the corner with the torch. Take the torch and
take it to your laundry room in your apartment. Use the oil found on the
workbench inside there on the torch. When you return, you may light it
when you approach the other torches pressing A. This is used to see down
each well that happens to be in each corner of the map. Be cautious
however -- if you use the torch to attack or unequip it, it will go out.
This causes you to turn back to light it. Killing all of the enemies
first and running from the man chasing you is recommended.
Saint Necklace: Wearing the Saint Necklace, it has two usesl to
keep your "ghost sense" from causing actual damage, and to actually
exorcise spirits from your apartment. When wearing it in any other world
besides the apartment, the screen will do its
usual haziness when ghosts appear, but nothing more until the necklace
breaks. Keep in mind that the necklace will break if you are confronted
by ghosts for too long. Wearing the necklace and running to a possessed
area of your apartment will cause the spirit to fight back, but if the
necklace is not already broken, the spirit will lose and disappear. Keep
in mind that you must have your apartment completely exorcised for the
good endings.
Sword Of Obedience: There is no need to waste a sword if you are
just entering areas for items. Instead, knock the ghost
down and stab it with the sword, get what you need, and take the sword
back. After taking the blade out, you have five to seven seconds to
leave without your "ghost sense" ringing out.
Midwhich Elementary school bus: When looking out of your window
during the day, you will notice a school bus. If you look close
enough, you will notice it is A Midwhich Elementary school bus. This is
a reference to the original Silent Hill, where it is the school in
which you visit within the first thirty minutes of the game.
Ghost Cynthia and the candle: Unlike most ghosts, if a candle is
placed in front of the ghost Cynthia, she will stand in place and
scream as her hair begins to float in every other direction. Other
ghosts simply fall.
Eileen's Special Gift: Once you get to the wish house, after it
has burnt down the mysterious writing in blood can be read
aloud by Eileen. After some adjusting she will say "Okay...here goes..."
and read the words.
Eileen's damage: If you allow Eileen to take enough damage, her
appearance will change for the worst, and she will
walk faster towards the pool in the final battle.
Eileen's behavior: When you are about in the building world for
the second time, sometimes Eileen will act like the little kid and at
other times act as if being attacked by a demon or act like a demon.
Note: If you are near Eileen when she acts like a demon, it will affect
you health.
Endings: To get different types of endings, you must do one of
four things. Either clear your apartment of ghosts before the final
battle, or do not; and let Eileen die or not. These two course of
actions create four different endings.
Call restaurant: When you look out your window, you can see the
phone number of a restaurant. You can use the
phone to call that number for fun.
Radio clues: Notice the suspicious radio in Henry's living room.
At certain parts throughout the game, you will be able to listen to
certain broadcasts. Listen to them carefully as they will be part of the
story and clue you into what is going on. After you finish the subway,
take out the chocolate milk and keep it in your inventory; then save and
restart. When you reload, look through the front door peephole then go
to the radio for a broadcast from Washington. They will talk about a 3
year old boy.
When you first use the radio in your living room, a report will come on
about a man who was arrested for being naked and urinating in public.
The name of the person is Suguru Murakoshi. He is the director and
scenario writer of the game.
Guns: The use of guns is not necessary. It is quite easy to use
melee weapons throughout the game. Also, using guns on ghosts prove
ineffective unless the bullets are silver.
Batting practice: When remaining idle with the aluminium bat is
equipped, Henry will begin to practice his swing.
Silent Hill reference: There is reference to little Alessa from
the original Silent Hill. At the central area in the forest of Silent
Hill, inside the Wish House front the cupboard, you can read the
following: "There's scribbled note. Have you found Alessa yet? How is
Walter´s progress coming along? Send me a report."
Silent Hill 2 reference: Billy and Miriam Locane are the two kids
mentioned in the article found in the trash in Silent Hill
3.
Silent Hill 3 references: Walter Sullivan was the creepy stalker
who left dolls for Heather in Silent Hill 3.
Before you complete Apartment world, look through the hole into Eileen's
room. You will see a rabbit doll from Silent Hill 3 slumped on a table.
However, after Eileen is attacked by little Walter, the doll will now be
looking at the peek hole and pointing at you.
Ghost Richard's attacks: Richard is immediately seen when
revisiting the store. His attacks are irritating to dodge due to
his teleportation habits. A way to stop him from attacking you
momentarily is to stand against the wall. He has a tendency to appear
behind you. Put your back against the wall and swing at him. If done
correctly, Richard will counter attack by teleporting inside of the
wall. This will cause his attack animation to repeat itself once the
attack gets halfway near you for a few seconds. Use that time to use the
sword, or run. |
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