Video of the Making of Sphinx - Start a new game and get the sword in
the first level.
Get Past The 1st level - After
the movie Honrax runs off to the peak [next to the lava flow] he'll say
something and a monster will appear. The monster will ask you to get him
some coconuts from the trees .The first & second one will be next to you
[use the rocks to throw at the trees]. The third one is by the lava
flow.
Then go back to the monster and give him the coconuts, then he'll put
you in his mouth and you will get to aim yourself to where the passage
to walk on lava and meet Honrax [the eagle].
After you get that drop down and go across were the rocks are take a
right after a little while, you'll find a statue pull it backwards then
the lava will flow in to the geezer orn lava pit. Go to the monster
again aim to were you went to get lava walk get it go to the geezer jump
up on it it will shoot you up then you will find two more, jump on them,
then there will be a eye that won't let you in the other part. Go to the
right and there will be a ledge jump off, if right Sphinx will
automatically grab on. Wait a little while the eye will start looking
for you wait a little bit and jump up when he is not looking.
Gold Ankh Pieces to Gold Ankhs - Along your guest you will find a large
amount of Gold Ankh Pieces. You get the regular story: 'Collect four of
these and someone with the right skills will put them together into a
Gold Ankh which will increase your health by one'
Onyx Scarbs - Every time you play as the Mummy, you will see pyramidal
boxes with a glowing center. Set yourself on fire and run up to these
boxes. They will burn and the Onyx Scarabs will be set free. Catch them
all, they become useful later on. At the Bedouin Outpost there is a
vender who sells a variety of useful items.
Secret Place in the Palace - In the second level, when you're king Tut
in his palace, there is a hole inside which you can go through. Exit
Tut's bedroom and look around different rooms until you find a room with
a long table in it. dining room] Go to the end of the room where your
throne is located. Walk over to the side of it and grab on. Pull or push
it as far as it will go and a hole will be revelled.
Sent in by Harry & Theo Mills
Alternate ending: Complete the game with all nine Life Upgrades.
Illustration Gallery: Successfully complete the game to unlock the
Illustration Gallery.
Defeating The Empress Of Time: To defeat the empress of time for
the last time, dodge all her attacks, especially the kicks. Do not let
her get near the girl in red. When only a little of her life remains,
keep blocking and press Y or X .
A good but slightly cheap way to defeat the Empress of time in the
normal ending is as follows. At the end of the intermission sequence,
immediately jump backwards towards the edge of the "arena". Simply back
away off the edge. It is impossible for her to attack the Prince while
he is hanging from the ledge. Shimmy over a few feet from her (she
usually will not follow). Anytime you are ready, simply pull yourself up
and do a three-hit combo on her. If she blocks one of the attacks, jump
back quickly to the edge to avoid a combo from her. If she slows down
time, immediately go back and hang from the ledge until time returns to
normal. Doing so is a good way to save your Sand Tanks until you find a
better opportunity to use them. Once you feel like it, use one of your
own sand tanks to slow down time. Then use the X (3), Toward , A (6)
combo. Once you finish this combo, jump back towards the ledge. You may
then choose to either use the three-hit combo or the Slow Time combo
described above. Any time she uses the whirlwind attack, just run away.
Using your Sand Tanks to slow time for this attack is not recommended,
as it only takes away two to three seconds of the whirlwind. Try to keep
all of the whirlwinds away from the camera. By doing this, you can run
towards the camera without worrying about hitting a whirlwind. Once the
winds are done, repeat the strategy discussed earlier. It may take a
while to complete and is cheap, but it is much easier than actually
trying to dodge her attacks.
Defeating The Dahaka: You must have all nine Life Upgrades to gain
the final sword, The Water Sword, to fight The Dahaka and receive the
alternate ending. Before you enter the Central Chamber the second time,
make sure you go to the pedestal in the middle of the hourglass room to
receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate
Boss fight with The Dahaka. This can be a very tricky Boss (especially
under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack
against the beast. Do this twice, then run around and refill your Sand
Tanks. The Dahaka will try to shoot his tendrils up through the ground
in front of you. The best tactic to avoid them is to run around in a
circle -- they will not touch you. After your Sand Tanks are filled, go
back towards him. When you get close to him, he will shoot tendrils out
of his stomach at you. Roll under them then activate Slow Time and hit
him until his health is about half way down. An intermission sequence
will start, and the beast will be hanging on the side of the cliff. Run
over to him and use Ravages Of Time as much as possible. When his health
gets too low, he will jump up into the center of the stage and regain
half of his health. This is when he becomes angry and things get tricky.
He will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards you.
If he misses you, he will try to shoot his tendrils at you; just run or
roll away from him. Eventually he will go back to shooting tendrils out
of the ground. When your sands are full, run towards him and use the
same tactic as before. When your down to a couple of Sand Tanks, fill up
again. The strategy is to get his health as low as possible before he
gets knocked to the side of the cliff, then use either Slow Time or
Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang
onto it until the Dahaka fight. Beat on him as instructed above, but
when he hangs on the ledge for the first time, slow time and hit him
with the Light Sword (not the Water Sword). He should die before he is
able to jump back up. If not, you will defeat him the second time.
Defeating Shadi: This is an easy but precise way to defeat Shadi.
Attack her until you hear a large "clank", which indicates that she has
blocked. Then, roll to the side of her. When this is done, most of the
time you will be able to get behind her and repeat the attack. You
should get to hit her about four times (and possibly up to six times)
before she blocks. However, sometimes you may only hit her about two
times before she blocks. You must listen for the "clank".
Defeating the first Boss: Block and do the attack were you jump
behind her, and attack her twice. Remember to block immediately after
this or she will hit you down.
While fighting the first Boss after you become the Sandwraith, use slow
time to easily kill it. It will rarely get a hit on you, and your Sand
Tank will regenerate during this time. Whenever it runs out, immediately
start slow time again. Remember to stay behind it or its attack will
knock you off the platform.
Defeating the Crow mini-Boss: Use the following trick to defeat
the mini-Boss that is formed from the evil crow enemies encountered in
the beginning of the game after the ship level. Jump over him and slash
him in the air repeatedly. By doing this, he cannot hit you. You must
wait a few seconds between attacks. Also, in the last two stages, you
will be on platforms; be careful that you do not fall off.
Defeating the Golem Boss: To defeat the harder Golem Boss that
throws exploding monsters at you, have at least five Sand Tanks full.
Activate Ravage Of Time (press R , then tap L ) and hit him behind his
legs (which has no armor). Then, jump on his back and onto his head.
Immediately activate Ravage Of Time again so you can hit his head
faster. When it wears off, activate Eye Of The Storm (press L ), then
keep hitting him. You should then finish him off.
Defeating the mechanical tower Boss: To defeat the large Boss on
the mechanical tower stage, continuously hold R to block, and dodge all
his attacks by pressing A while blocking. Control the direction of your
dodge by moving the Left Analog-stick . Note: Dodging to the left or
right is best. Blocking his hits will not work, as you will die after
four hits. He has no armor on the back of his legs; when you get behind
him, hit his legs and prepare to dodge again. After a few times of doing
this, he will fall to his knees. You will be able to jump on his back by
pressing A . Strike him in the head with your sword five to eight times.
He will then throw you off if you do not jump off in time. Repeat this
three or four and he will die.
Roll under his legs (it is a lot easier than trying to go around) and
slash at the back of his ankles. When he drops to one knee, press A to
climb up his back. About halfway up his back, slow down time and begin
slashing at him. You should be able to kill him before he can throw you
off his back. Also, when he dies he gives you a sand tank, so it is like
earning it back.
Defeating enemies quickly: When you are on a cliff or platform
with areas to fall off and enemies start attacking in groups, just throw
them off instead of wasting Sand Tanks or fighting them all head on.
This saves time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L ) when
you are climbing up its back. Once you get up there, start hitting it as
much as possible. Eventually, before time runs out or it has the chance
to throw you off its back, you will be able to stab it in the neck and
it will fall. By doing this, you will only use one Sand Tank and it will
be refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back
too quickly. Note: You may have to use two Sand Tanks while on its back
if it is used too early.
Glowing sword: Go to the Mystic Caves with a sword that can break
walls. Pass the first gate that unloced to find a passage divided by a
pit with a switch on the floor. Jump into the pit and get through the
breakable section of wall at one end. Break the weapon rack that is
behind it to get the glowing sword. This secondary weapon does a large
amount of damage, but with every use will also increase damage given to
the Prince.
Pink flamingo: After getting a sword that can break walls, get to
the Garden Hall (Present). Begin at the middle passageway at the very
top of the hall. Wall run to the rope, then wall run to the central
platform. Turn to the left and walk through the rubble that should be in
front of you. Turn around and hold onto the platform you were just
standing on. Then, jump across the gap to the next platform. To your
left is another platform with a switch. Once there, use the switch then
go back to the platform you were just on. Climb on the block that is now
here, then do a vertical wall run and jump to get to the beam above.
Walk along the beam to the right then jump to the ledge on the far wall.
Follow the ledge until you find an alcove. Drop down into the alcove and
use your sword to break the rear wall on the right side. The pink
flamingo weapon is hidden in the weapon rack. One hit from it can knock
anything except Bosses to the ground.
Rayman's glove: Get to the main tomb in the Catacombs. Exit this
area to begin a Dahaka chase. Notice that the passageway branches during
the second and third Dahaka chase. Turn left here and find the weapon
rack immediately to your left. Break the weapon rack to collect Rayman's
glove. One hit from it can knock anything except Bosses to the ground.
Old sword: On the ship where the game starts, look at the weapon
that your dead shipmates have dropped (the humans, not monsters). Most
of them should be the sword you started with Prince Of Persia: Sands Of
Time .
Life Upgrade locations:
(Past): After fighting the girl in black a second time, pull the large
altar on ground level of the sacrificial chamber to reveal a secret
door. Go through the trapped hallway and get the first Life Upgrade.
(Past): This is done after Slow Time is earned. From the room where the
Prince has an intermission sequence with the maggot man creature, go
into the large courtyard-like room with a timed floor switch next to
some stairs. This switch opens a low gate at the top of the same set of
stairs. Go through that trapped hallway for the second Life Upgrade.
Note: To obtain the second Life Upgrade without getting the power that
slows time, you must find the switch behind the barrels. Press the
switch and wall ride up the wall, instead of running up the stairs roll.
If done correctly, you should make it a moment before the door closes.
(Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of
the chasm. Use long wall jumping to slow the Prince's descent down to
the level of the door. Past that door is a trapped hallway that leads to
the third Life Upgrade.
(Past): When exploring the Garden Tower, look for a room that is overgrown
with vegetation and is directly below a box and folding bridge puzzle.
It is in the same vicinity as the first switch that turns on the water
for the Garden Tower. A break in the fencing allows the Prince to drop
off and use ledges to access a door underneath the overgrown vegetation
room. The fourth Life Upgrade is past that trapped hallway.
(Past): When exploring the Garden Tower's second water puzzle, ledge up
after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
(Past): When exploring the Clock Tower, look the giant Golem enemy that
throws explosives. One breakable wall is a save point, but there is a
second breakable wall on the other end of the room leads to the sixth
Life Upgrade.
(Past): After gaining the Scorpion Sword and a particularly tough giant
Golem encounter, a ladder leads the Prince to a Roman courtyard room.
Two breakable walls are here -- one has a switch, and the other has the
door which requires Slow Time to access. The seventh Life Upgrade is
past that door.
(Past): After entering the Library, the Prince will need to pull out two
bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall
with three levels of ledges that may be climbed/sidled. This is a detour
to the eighth Life Upgrade.
(Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break
walls. Make your way back up this room. Look carefully when on the top
platforms. There should be a set of metal bars in one of the wall that
seem damaged. There is a crate behind those bars. Break the metal bars
with your sword. Bring the crate onto the platform and look up. You can
use the crate to access a passage in the roof to reach the ninth Life
Upgrade. |