Note: This game is also known as: Tom Clancy's
Splinter Cell Pandora Tomorrow
Infinite health:
On the paris,france level go down the sewage drain,and go into the thing
with the red light, shoot the light out and go out and kill the man the
press start and quit. start over and you should have it. p.s.i got an
illegal copy of the nintendo revolution at game stop.it have one of
those labtop mouse things for adual stick.'
Sent in by: pete
Capturing Suhadi Sadono - After killing off all of Sadono's guards, lure
him into a dark corner then shoot him with a Ring Airfoil. Then, run up
behind him and grab him. You can now force him to use the retinal
scanner and complete the mission.
Defeating Norman Soth - After you have climbed up the elevator cables
and have gotten on top of the other elevator, crawl through the hole in
the wall. Norman Soth and two other mercenaries are on the top pathways.
While in the hole, there will be one guard on the top path, slightly to
the right. You should be able to shoot him in the head. Then, a timer
will start and you will have one minute to kill Norman Soth and his
other mercenary. When you shoot the first mercenary, drop out of the
hole onto the first pathway. The second mercenary will go to exactly
where the you shot the first mercenary. Shoot the second mercenary in
the head. Note - The second guard will be aiming at the hole, so he will
not see you if you drop out of the hole. The last person to kill is
Normon Soth. Start running down the pathway and turn left on the second
to last walkway on the left. Look up and turn on your thermal vision.
You will see Normon Soth. Get a clear shot and shoot him in the head.
After that you must retrieve the smallpox box from the top pathway. If
you are on the second to last pathway on the left, go up the ladder.
There will be another ladder; use it to climb up. Drop off the ledge
onto the pathway. Run down the middle pathway to find the smallpox box.
Easier aiming with pistol - To aim better with the pistol, press X to
pull it out. The crosshair should appear normal. Then, press Up on the
D-pad and the crosshair should become a laser sight. This makes it very
easy to aim, since the laser sight is smaller and thinner than the
normal crosshair. This allows fast kills and head shots. Note - If you
are in dark corners and have the laser sight on, the enemies will notice
and attack you.
Easier aiming with SC-20K - Click the Right Analog-stick to zoom in the
sniper scope, then press L to hold your breath. You should be able to
get a good shot while Sam remains still.
Human shield - If you haven't already figured it out you can grab guards
and use them as a human shield by pressing x this will also hold your
gun out so you can shoot at enemies
Knocking out guards - To knock out a guard without using a Sticky
Shocker or a Air Foil, shoot a Sticky Cam at their head. Note - It must
hit him directly in the head for the guard to get knocked out.
Level select - When you complete the game under the normal or hard
difficulty setting, when you go back into the game make sure you go over
towards the level select instead of checkpoints. You could lose your
data and have to do it over again if the wrong choice is made.
Multiplayer - Talking to teammate after losing - When you are playing in
an online match and lose all of your respawn lives, mute your teammate
and then unmute him. Both of you can now communicate with each other.
On the third level when you are in Paris on the train, at the beginning
there will be a room with an engineer. Knock him out. On the floor of
the room is a Prince Of Persia strategy guide.
Paris Level - When you get to the area where the conductor is talking
about some earplugs wait for him to go to the toilet, use the swat
tactic to get past the door, and use the optic cable and thermal vision
to search in all the cabins. Soth is the guy with a right leg that's not
warm. When you get to the end and they say "its you or them" run forward
up the ladder and onto the roof. when you get there roll the whole way
to the end of the train and jump onto the rope.
Prince Of Persia references - On the mission when you are on the train,
look in the second car where the guard is located. Knock him out then go
behind the fenced door. Look down you will see a magazine featuring
Prince Of Persia.
Stealth - To move quieter, crouch down and walk slower. This will make
your steps softer, and keep you undetected to a limit.
Train Mission - When you climb out from travelling under the train, you
end up in a small control room which has a flashing panel of lights that
says to unlock the side doors when you get close to it. Activate it but
do not go back to the previous room and use the side doors to try and
travel around the train to the next car. The only way is to turn the
lights off and quickly go to the set of seats behind the nearest
civilian. Wait until he gets up to go turn the lights back on, then
quickly and quietly weave in and out of the lights, staying in the
shadows until you get to the next car. If you alert anyone, you blew it.
Once in the next car, wait until Lambert stops talking, then wait until
you hear a train employee talking to a passenger, once they stop talking
wait 5 seconds and proceed slowly to the next car. The first door on the
right contains a passenger and the only way to get past and not alert
anyone is to get your back against the wall and do the SWAT move across
the doorway. This move comes in handy quite a bit so don't forget its
there. The man you're looking for is two doors down from the one you
just passed.
Various references - On the first half of the Jerusalem level, there is
a book store directly behind an alley with a swinging lamp. Next to it
is another smaller alley with a swinging lamp. If you look inside the
large window you can see many different picture references to The
Punisher, Ubi Soft's XIII, an anime, and a picture of the infamous
"Sniper Kitty" among many other things. Use the binoculars to get a much
better look.
Whistling - To whistle, press Black. This will usually make a guard
approach the sound. Note - Hide in a dark area and whistle, then jump
the guard when he stops.
Sent in by Daniel
Sabotaging Sadono's plane: Get to the part where DP Brunton tells
you that you should be close to Sadono's plane, and Fisher replies,
"Really?". Look to your left. You should see a fence. Climb over this
fence to find a drain pipe. Climb up the drain pipe and shimmy along the
edge. Pull yourself up onto the ledge above. Enter the door and go to
the right. You should find a switch. Hit the switch to turn the lights
off. You can now dispose of the two soldiers guarding the plane. An
alternate way is to get up onto the previously described ledge and shoot
a Div Cam in front of both the guards. Press Y to knock both of them
out.
Use the following for an alternate way to defeat Norman Soth without
being seen by the guards. After you climb the elevator cables there will
be a crawl space. Go through the crawl space to drop down on a catwalk.
If you look to the right, there will be a light looking out on a pathway
facing straight. Shoot the light out with your pistol, then go past the
first pathway. After you pass it, there will be a ladder. Climb the
ladder and crouch down. Turn your thermal vision on and bring the scope
up on your SC-20K. Zoom in and you should see Soth and his two
mercenaries. Get a good shot on Soth and take it. The guards will not
see you in the darkness. Shoot the last two guards, then go back down
the ladder. You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the pathway that was
passed before. There will be two pathways in front of you. Take the
second one with the stairs, but go left. Go almost to the end and take a
left. Keep going and there will be a ladder, and then another ladder.
When you get to the top of the second ladder, go up the stairs there and
slide down the pole. Run down the pathway that Soth was on to get the
last ND133.
Once you have broken out of the lift and climbed up to the hole in the
wall, drop out onto the walkway and shoot the light to your right.
Instead of waiting to render everyone unconscious, climb up the ladder
on the other side of the light you just shot out. At the top of this
ladder, use your infrared vision to find the three people you need to
kill. Stand up, equip yourself with the SC-20K, use a diversion camera,
and aim it where Soth stood. If done quick enough, you should take out
all three at the same time with the gas released from the camera, giving
you about 45 to 50 seconds to climb up to get the ND133. When you have
killed everyone required, jump back down the ladder and take the first
right, then the second left, and find the two sets of ladders to climb
up. Then, drop down onto the right walkway and the ND133 will be
directly in front of you.
Throughout the level, make sure that you keep one of your Sticky
Shockers. When you start in the hole in the wall, take out your pistol
and shoot out the light to your right. Do this carefully so that you do
not fall out. This should alert both the workers and one of Soth's
terrorists. Wait until two of them have left and lure the third one into
a corner by whistling and knock him out. Then, do the same thing with
the other two. When all three are knocked out, shoot the terrorist in
the head with your SC-20K to kill him. Then, climb up the ladder to your
right. From this point, you can get a clear shot of the last terrorist
on the catwalk above you. Shoot him with your last Sticky Shocker. Climb
up the rest of the ladders to reach the top catwalk. Shoot Norman Soth
in the head with your SC-20K. Then, kill the KOed terrorist. Then,
simply run towards the ND133 to complete the game.
You can knockout an enemy with the liquor bottle if you throw it at
their heads.
Dili, Timor mission: After locating the first prime target, and
just after you get the PDA information, use your optic cable to see
through the door almost directly in front of you. You will see the room
of hostages that you had to pass by unseen. Go into the room, stay low,
then knock out the guard. Pick him up, then take him to the room
directly in front. Shoot out the lights and put the body on the side of
the bed. Double back then take out the guard left on the second floor on
the balcony behind the door you started out by. Shoot out the overhang
light above the stairwell, then the light in the stairwell hallway. Take
out the guards one by one downstairs. Put them in the small room in the
corner. This will take you to the next checkpoint, after you walk though
the small hallway.
LAX: Extra supplies: When you have reached the airport car park in
the back of the truck, kill the two guards and the dog. Then, face the
truck again and turn left. On the left hand wall should be a door. Open
it, and inside are some Sticky Shockers, Ring Airofoils, Sticky Cameras
and a Med Kit.
Television Free: Drowning your victims: In Television Free
(mission 8), you will have a chance to go down into the sewer. When you
knock out a guard, drag their unconscious body into the water then click
into thermal view. You can watch the life slowly slip out of their
bodies.
To decrease your chances of being seen, shoot out the lights with your
gun. Be careful, as if there is an enemy is under that light they may
see you shooting it out.
Shoot without fear: When you are at a point that you can only use
non-lethal attacks, make sure that you have the SC-20K and at least one
Sticky Cam. Instead of waiting to sneak up on a person, shoot them in
the head with the Sticky-Cam. This knocks them out without using "lethal
methods". Aiming high is the key to knocking the person out because the
Sticky Cams have a short range. After the attack you can pick your cam
up and use it again.
Bypassing motion detectors: Before passing by a motion detector,
pick up the body of a dead or unconscious guard. Then, proceed to walk
past the motion detector. The motion detector should not go off, due to
it seeing the guard on your shoulders, thus making you invisible to it.
If you walk past a motion detector with your weapon drawn, you will be
moving at a slow enough speed that the detector will not register your
movements. You can safely walk past it.
Escaping elevator shaft: In LAX, there is a part where the
elevator stops. Blow out the top and jump to climb out. Then, climb on a
pole that gets you to the catwalks. Jump until you reach a landing and
use the "Climb Out" interaction. Climb up and over, then jump down to
another pipe that leads to an opening and a checkpoint. Then with a
running start, do a split jump over the two pipes and drop. Jump up on
the ledge and pull yourself up. Shoot the vent and jump across. Go
through it and come out the other side, then jump down and cling to the
pole. Move over and climb up the ladders. You will reach a place where
there are three poles to rappel from. Choose the middle one and crawl
through the opening. This will take you to a save point and to Soth.
Find mines easily: In order to find mines in the camp mission,
turn on the thermal vision.
Multiplayer: Talking to teammate after losing: When you are
playing in an online match and lose all of your respawn lives, mute your
teammate and then unmute him. Both of you can now communicate with each
other.
On the third level when you are in Paris on the train, at the beginning
there will be a room with an engineer. Knock him out. On the floor of
the room is a Prince Of Persia strategy guide.
XIII reference: In mission 3 (The Train With Soth), in the car
with the cabins, go into the first cabin (with the open door). On the
table there will be a comic book of XIII.
Programmer credits: In the Jerusalem mission, get to the part
where you are following Dahlia Tal and can go up onto the roof and
through an apartment to avoid being seen in the open area while she
continues on. When you go through the apartment, you must sneak past two
Israeli men watching television. If you zoom in on the television, you
can see that it continuously scrolls a message in French from the
development team thanking two people for their help with the game.
Ubisoft reference: In the intermission sequence where you see two
ShadowNets neutralize the ND133, when Lambert picks up his coffee cup,
you can see it has the Ubisoft logo. |